Monster Train 2/Relics & artifacts

Monster Train 2 Artifacts & Relics

220 collectable artifacts with exact effects from the game files. Need help choosing? Start with the artifact tier list, or see Pyre Hearts for the run-defining pyre choices.

Rarity
220 of 220 relics
A Forgotten Namecommon

When you play your third spell of the turn, all cards gain +1 Magic Power for the rest of this battle.

Abandoned Antumbrauncommon

At start of turn, add a common or uncommon Snack unit to hand.

Abyssal Prismuncommon

The first time each turn you target a friendly unit with a spell, non-move effects also hit all other friendly units on the floor.

Advanced Growthuncommon

When an equipped unit dies, permanently add +4 Attack to their Equipment.

Ancient Pinioncommon

When an Angel moves it gains Valor 2.

Ancient Pyretapuncommon

When you are out of Ember, cards can be played for their cost in Pyre Health.

Ancient Rootscommon

The first spell played each turn has -1 Ember for every X cards in your Deck.

Artificial Pyrestonecommon

+3 Deployment Ember.

Ashes of the Fallencommon

Summon triggers an additional time.

Astrologer’s Orrerycommon

The first time each turn it becomes full gain 1 Ember.

Attuned Manaclescommon

The first time you summon a Whelp each turn, reduce the Cooldown of friendly units on all floors by X.

Attuned Whetstonecommon

On Deployment Phase, draw an Equipment card from your deck. Reduce its cost to 0 Ember.

Base Chargecommon

At the start of battle, add 2 Corrupt to each floor.

Blank Pagesuncommon

At start of turn, if you do not have a Champion in your hand, add a random one to your hand.

Blood of the Apexcommon

Permanently add +2 Attack to a unit's Equipment on Slay.

Bog Slimecommon

When a spell with Consume is played, gain 1 Corrupt.

Boiler Room Modchampion

At the start of battle, apply Boiler Room on the first floor.

Bone Dog’s Pendantchampion

The first time the Pyre reaches X health, restore the Pyre to X% health. This can only trigger once.

Breath of Heavencommon

Advance the back enemy unit when it enters your train.

Broken Railcommon

When you Forge a unit or equipment, apply +2 Health for each Forge spent.

Burning Feathercommon

When a friendly unit dies, Angels on the floor gain Rage 7.

Caniochampion

When you Annihilate a card outside of combat, gain 75 Gold.

Capricious Reflectionuncommon

Cards in reward packs and unit banners come with a random upgrade.

Captain's Halocommon

At start of turn, the front friendly unit on each floor gains Valor 2.

Carriage Jackcommon

When you play a Room card, apply +1 Capacity on the floor.

Carving Coruscacommon

When Extract is used, gain 1 Ember and 1 Corrupt.

Catalyzing Agentcommon

At end of turn, Unstable increases by 5.

Cavendishchampion

Non-champion friendly units gain 3x base Attack. At the end of combat on all floors, 1% chance for this artifact to be destroyed.

Celestial Cascadecommon

When a friendly unit gains Valor, it gains +1 stacks.

Celestial Sailscommon

On Deployment Phase, draw a non-damage spell from your deck. It costs -1 Ember.

Chain of Gemscommon

Apply Damage Shield 2 to the first friendly unit summoned each turn.

Chain of the Valkyriecommon

When you equip an Angel, apply Valor 3, Rage 3, and Regen 3.

Channelheartcommon

Sting spells get +20 Magic Power.

Chicotchampion

Bosses start with Mute 3.

Circle of Cyclescommon

Restore 10 health to the lowest health friendly unit on Mooncycle.

Cleansing Wateruncommon

50% chance to remove all buff effects on an enemy unit when it enters your train.

Collection of Tailscommon

Rage does not decay on friendly units.

Combustible Waxcommon

When a friendly unit gains Burnout, it gains +3 stacks.

Commemorative Spikecommon

On the turn after Deployment Phase, summon a Morsel Miner on each floor.

Consumed Crowncommon

Friendly units gain +3 Attack on Slay.

Contingency Plansuncommon

Monstrosities enter with Spikes 7.

Cortical Connectorcommon

Shroom units gain Regen 1 on Harvest.

Crown of the Eternalcommon

At start of turn, fully heal Champions.

Crystallized Wingcommon

X Cost cards and cards that cost 3 Ember or more have Permafrost.

Cursed Vinescommon

At start of turn, add a Vine Grasp spell with Burnout to your hand.

Cuttlebeardcommon

When a unit gains Frostbite, it gains +2 stacks. Frostbite does not decay.

Dante's Candelabrauncommon

The Pyre gains Titanskin 2.

Dante's Footstoolcommon

On Deployment Phase, draw a Room card from your deck. Reduce its cost to 0 Ember.

Decayed Decoycommon

Grant +1 stack of Corrupt each time it is applied.

Deepwood Oilcommon

When you equip a friendly unit, apply Armor 10.

Departure Manifestcommon

Non-banner units have Deployable.

Divine Sharduncommon

Your Pyre gets 25 Health.

Dun Echocommon

One additional card in each draft pack will be Infused.

Echo Seedlingcommon

The first time each battle a card with Consume is played, add 2 copies to hand.

Ember Chargecommon

On your first turn, +2 Ember.

Ember Foundry Cruciblecommon

Smelt grants an additional +1 Ember.

Emblem of the Exilesuncommon

At start of turn, the front friendly unit on each floor gains +15 Health.

Emot Tomeuncommon

Create an Burnout copy of the first spell you play each turn.

Encased Divinitycommon

At the start of battle, the top floor gains 1 Corrupt that cannot be removed.

Encased Embercommon

Gain 5 Ember when a Tomb unit dies.

Everchurning Soilcommon

Draw +1 each turn per X cards in your Deck.

Evolutionary Instinctuncommon

When a unit has a third unique status effect applied to it, Propagate 2.

Expanded Cofferscommon

Increase max Dragon's Hoard by 3.

Exploding Candleuncommon

Deal 5 damage to enemy units when a Burnout unit dies.

Fade’s First Bladecommon

Friendly units gain Rage 3 whenever they lose a stack of Burnout.

Fae’s Nookuncommon

Fae gain Conduit 1 and +5 Attack on Mooncycle.

Fhyra’s Breathcommon

Whelps apply Pyregel 3 on Strike.

Fhyra’s Infernocommon

Dragons apply Pyregel 5 on Strike.

Fight Club Modchampion

At the start of battle, apply Fight Club on the third floor.

Flaming Talonscommon

When an enemy unit ascends, they gain Pyregel 2.

Flicker’s Liquorcommon

After Deployment Phase, when you play a unit a random card in hand is reduced to 0 Ember until played or discarded.

Fossilized Fangscommon

Gorge triggers an additional time.

Founding Sealuncommon

Incant triggers an additional time.

Frenzystesiacommon

The first time each turn a friendly unit is equipped, gain 1 Ember.

Fused Pyreshardcommon

When your Pyre defeats an enemy, it permanently gains +5 Attack.

Gel Transfusorcommon

When any unit dies, their Pyregel is spread among enemy units.

Gnarled Rootcommon

Friendly units get +1 Attack per stack of Spikes.

Golden Glovescommon

Friendly units gain Avarice 2.

Golden Idoluncommon

Trial Gold rewards are increased by 50%.

Gros Michelchampion

Non-champion friendly units gain +10 Attack. At the end of combat on all floors, 10% chance for this artifact to be destroyed.

Grrrg’s Goaduncommon

Demon units get Multistrike 1.

Guild Markeruncommon

Merchant costs are reduced by X%.

Hair of the Hybridcommon

Equipping a friendly unit under half health applies Armor 10, otherwise it applies Rage 5.

Hardened Hullcommon

When an Egg unit is summoned, remove 3 Hatch and apply Armor 30.

Heaven’s Lightchampion

+2 Capacity on each floor. Your Pyre gets +1 Attack and +1 Pyre health.

Hell’s Flamechampion

+1 Ember per turn. +1 Deployment Ember. Your Pyre gets +1 Attack and +1 Pyre health.

Hellfire Bellowscommon

When a unit gains Pyregel, it gains +1 stacks.

Hellheartcommon

Apply Pyregel 10 to Non-Flying Boss enemy units that enter the floor below the Pyre Room.

Heph's Blueprintscommon

When you Forge an equipment, apply +2 Attack and Armor 2 for each Forge spent.

Herzal's Anvilcommon

When you Forge, gain +1 Forge.

Hidden Cofferscommon

Increase max Dragon's Hoard by 2.

Historian's Razorchampion

Friendly units get +10 Attack but -1 Attack for every non-boss and non-starter Artifact you own.

Hope for Peaceuncommon

Spells and Equipment with Annihilate have Consume instead.

Icicle Fracturecommon

At end of turn, apply Freeze to a random card in your hand.

Imp-cicleuncommon

At start of turn, add a random Imp unit to hand.

Inga’s Beakercommon

Increase the number of choices when using Mix by 1.

Jackstripscommon

Deal 3 Piercing damage whenever an enemy unit moves between floors.

Judge's Scalescommon

On Deployment Phase, discard any number of cards, then draw that many.

Karmic Censercommon

Shift triggers an additional time.

Kingdom's Tearscommon

Increases healing from spells by 10.

Kinstone Totemuncommon

When a card is discarded before the end of your turn, gain 1 Ember.

Kwilling Catcherchampion

At the end of battle, gain 100 Gold.

Large Mystery Boxchampion

Add a random card to your hand each turn.

Leaky Penchampion

-1 Ember per turn. Draw +2 each turn.

Life Insurercommon

Friendly units gain Armor 14 on reviving with Reanimate.

Lifemother's Bloomchampion

At the end of combat, create a permanent copy of a non-champion card in your deck.

Lifemother's Remnantchampion

Create a permanent copy of the first non-champion card played each turn.

Lifemother's Seedchampion

At the end of combat, create a permanent copy of a random non-champion card in your deck.

Lightstone Casingcommon

Spells get an extra upgrade slot.

Limbo’s Solacechampion

Draw +1 each turn. Your Pyre gets +1 Attack and +1 Pyre health.

Looming Darkshardchampion

When you draw a Blight or Scourge, gain 1 Ember and draw a non-Blight or non-Scourge card.

Lost Luggageuncommon

On the turn after Deployment Phase, draw until you have 10 cards.

Lunar Lanterncommon

Selene units get +20 Attack during Full Moon. Silent units get +20 Attack during New Moon.

Magma Corecommon

Your Pyre applies Pyregel 2 to enemy units on all floors on Revenge.

Manifold Mirroruncommon

The first Room card played each battle is applied to all floors.

Martyr's Signetcommon

At the end of battle, the front friendly unit on each floor permanently gains +6 Health.

Mask of Penumbracommon

When you play your first Snack unit each turn, draw 1.

Medallion of Superioritycommon

Units gain +3 Health and +3 Attack for each upgrade on their card.

Melting Spoutcommon

Tomb units get +30 Health and Burnout 1.

Memorial Fundcommon

Gain 5 Gold when a friendly unit dies.

Mind Hoardcommon

Increase Corrupt by 1 on each floor.

Mine Jackscommon

+2 Capacity on the middle floor.

Mold Bracescommon

Friendly units apply Armor 5 to the front friendly unit on Extinguish.

Molten Manifoldcommon

X Cost cards get +X to their X value when played.

Moonstonecommon

At end of turn, if it is full, spells in hand gain +10 Magic Power.

Nefarious Overflowcommon

Unstable explosions deal twice as much damage.

Nim's Oathchampion

At start of turn, apply Dazed 1 to the front enemy unit on a random floor.

Notice Stonecommon

When a card with Consume is played, all cards gain +1 Magic Power for the rest of this battle.

Odi's Totemuncommon

+1 Ember per turn. -3 Deployment Ember.

Pact of the First Armageddonchampion

Drafts only offer selections from your allied clan.

Part Factorycommon

On Deployment Phase, add a random Graft unit to your hand.

Perkeochampion

At the start of battle, gain a Calcified Ember that converts to Excavated Ember after not playing it once.

Petrified Cruciblecommon

Spikes deal +1 damage per stack.

Pressurized Boilercommon

The Pyre gains Burst 4.

Priory’s Cloakcommon

When a friendly unit is healed, deal damage to the front enemy unit equal to the amount healed.

Prismatic Dragonscalecommon

At the end of battle, gain 3 Dragon's Hoard if your Pyre took no damage.

Progress Pacemakeruncommon

The first time you Mix each turn, Mix again.

Purified Soul Sharduncommon

Unit cards without upgrades cost -1 Ember.

Pyre Pipingcommon

While the Pyre is at full health, draw +1 each turn.

Pyreborne’s Insigniacommon

When you equip a friendly unit, apply Conduit 4.

Pyreforged Flamechampion

+1 Ember per turn. +1 Deployment Ember. Your Pyre gets +1 Attack and +1 Pyre health.

Pyreforged Lightchampion

+2 Capacity on each floor. Your Pyre gets +1 Attack and +1 Pyre health.

Pyreforged Solacechampion

Draw +1 each turn. Your Pyre gets +1 Attack and +1 Pyre health.

Pyrestone Housingcommon

Units get an extra upgrade slot.

Queen’s Tailuncommon

When you summon your first Imp unit each turn, gain 1 Ember and draw 1.

Radiant Armscommon

When you equip a friendly unit, apply Damage Shield 1.

Railhammercommon

When a friendly unit gains Armor, it gains +4 stacks.

Razorthin Crescentcommon

Mageblade adds an additional +1 Attack per stack.

Refined Voidcommon

Friendly units enter with Lifesteal 2.

Resin Blockcommon

When a friendly unit dies, apply +10 Attack to that unit.

Resonant Shardcommon

Rage adds an additional +1 Attack per stack.

Rootsplit Maskcommon

Apply Rooted to enemy units when they enter the floor below the Pyre Room.

Rules of Containmentcommon

Enemy units enter with Frostbite 2.

Sacrificial Kriscommon

Apply Pyregel 5 to enemy units when a Whelp dies.

Sap Tapcommon

The first time each turn a friendly unit is healed, draw 1.

Sapsuckling Springuncommon

Shroom units apply Decay 1 to enemy units on Summon.

Scorched Steelcommon

Friendly units enter with Armor 5.

Scorching Restraintscommon

Friendly units enter with Rage 3.

Seer Orbcommon

When applying Spell Weakness, apply 1 more.

Serrated Mandiblescommon

When one or more Corrupt are added to a floor on your turn, apply Corrupt 1 to a random enemy unit, twice.

Shadelampuncommon

The first time each turn an enemy unit dies, add 2 Snack units to hand.

Shadow's Sheathuncommon

Friendly units gain Stealth 1 on Summon and Slay. +3 Attack per stack of Stealth.

Shadowboxcommon

When you play your 20th Snack unit of the battle, deal 200 damage to enemy units on all floors.

Shaleshellcommon

After using an ability, friendly units gain Armor 3.

Shardsoulchampion

+1 Ember per turn. +1 Deployment Ember. +2 Capacity on each floor. Draw +1 each turn.

Sharpened Teethcommon

Dragons and Whelps gain +8 Attack.

Shattered Halouncommon

Clan card drafts only offer rares.

Shroomponicsuncommon

At start of turn, friendly units Propagate 1.

Sigiled Seaweedcommon

Apply Mute 1 when an enemy unit enters your train.

Silent Sigilcommon

When it becomes new, apply Armor 10 to friendly Silent units.

Silver Capacitycommon

+2 Capacity.

Silver Drawcommon

Draw +1 each turn.

Silver Embercommon

+1 Ember and +1 Deployment Ember.

Sinner's Salveuncommon

Blights and Scourges cost 0 Ember.

Sizzling Firecrackercommon

Spells gain +3 damage for each upgrade on their card.

Sketches of Salvationuncommon

On the turn after Deployment Phase, summon a random unit from your deck on each floor.

Skysong Trumpetcommon

Summoning a Hymnist applies Valor 5 to friendly units.

Sparkflint Catalystcommon

When a unit without Pyregel gains Pyregel, it gains +6 stacks.

Spell Sanctum Modchampion

At the start of battle, apply Spell Sanctum on the second floor.

Spiritbreaker’s Chargecommon

After using an ability, friendly units gain +X Attack.

Split Anviluncommon

When you play a spell, spells in hand that cost less are reduced to 0 Ember for the turn.

Spotted Sporecommon

Fun Guy gain +2 Attack per Troop stack.

Stardust Treatcommon

The first unit you summon each turn gains Conduit 4.

Steel Stockpilecommon

Conserve up to 10 Forge between battles.

Surgeon's Suturecommon

When you equip a friendly unit, restore them to full health.

Taskmaster’s Lashcommon

When you damage your own unit, reduce Cooldown by X.

Teeth of Goldcommon

Deal 5 Piercing damage to the lowest health enemy unit when a unit is Eaten.

Tethys’ Scalescommon

50% chance to apply Spell Weakness 1 when an enemy unit enters your train.

The Bloating Fungusuncommon

Regen restores +1 health per stack.

The Clepsydraniumchampion

Friendly units gain Conduit 1 on Slay.

The Dragonstonecommon

Gain 1 Dragon's Hoard on the first turn of battle.

The Unbroken Horncommon

Conserve Ember between turns and Deployment Phase.

Thorn Casingcommon

Sting spells get +10 Magic Power and Piercing.

Thornfruituncommon

At start of turn, add a Sting spell to your hand.

Titan’s Clawscommon

At end of turn, Freeze cards are reduced to X Ember until played or discarded.

Titan's Edictcommon

Valor grants an additional +X Armor per stack.

Token of a Traitoruncommon

Playing a spell deals 3 damage to a random enemy unit on that floor.

Totem Fragmentcommon

Apply Spell Weakness 2 to enemy units when they enter the floor below the Pyre Room.

Traitor’s Quillcommon

When a card with Consume is played, deal 30 damage to the front enemy unit.

Tribouletchampion

Friendly units gain +3 Health for each rare card in your deck.

Tuning Gearcommon

Friendly units enter with Burst 1.

Twin Mindscommon

Create a permanent copy of the first Consume card played each battle.

Twisting Myceliumcommon

On turn start Spawn 1 on each floor per X cards in your Deck.

Unstable Pyresparksuncommon

Shield Steward and Spear Steward units gain the Boom Ability.

Unstable Sharduncommon

Friendly units get +5 Attack and +12 Health.

Verdant Cyclecommon

The first time each turn a spell card with Consume is played, draw 1.

Versatile Emberstaffcommon

When you play three different kinds of cards in a turn, draw 1 and gain 1 Ember.

Void Fragmentcommon

At the end of the entire battle, purge a card.

Vola's Tuning Forkuncommon

Starter cards cost -1 Ember.

Volatile Gaugeuncommon

When you draw any non-Champion card, its cost is randomized between 0 Ember and 3 Ember. Draw +2 each turn.

Votive Keyuncommon

Apply Endless to the first friendly unit played each turn.

Wanderer's Talismanuncommon

At start of turn, friendly units gain +5 Attack and +5 Health if they are the only friendly unit on the floor.

Waxer Snuffercommon

Extinguish triggers an additional time.

Wing Clippingsuncommon

Spell cards with Consume have a 50% chance to be discarded instead.

Winged Steeluncommon

After Deployment Phase, when you play your third card of the turn, draw 1.

Winged Technologycommon

Snack units enter with Damage Shield 1.

Wolo's Bloodletterchampion

Friendly units get +12 Attack. At end of combat, deal 1 damage to friendly units.

World-ending Strainuncommon

When a unit dies to Decay, their Decay is spread among enemy units.

Wurmtoothstarter

Clan starter cards are Infused. One card in each draft pack will be Infused.

Yorickchampion

When a card with Consume is played, gain 25 Gold.