Monster Train 2

Relics & Artifacts

220 collectable artifacts with exact effects from the game files. Also see Pyre Hearts for the run-defining pyre choices.

Rarity
220 of 220 relics
A Forgotten Name common

When you play your third spell of the turn, all cards gain +1 Magic Power for the rest of this battle.

Abandoned Antumbra uncommon

At start of turn, add a common or uncommon Snack unit to hand.

Abyssal Prism uncommon

The first time each turn you target a friendly unit with a spell, non-move effects also hit all other friendly units on the floor.

Advanced Growth uncommon

When an equipped unit dies, permanently add +4 Attack to their Equipment.

Ancient Pinion common

When an Angel moves it gains Valor 2.

Ancient Pyretap uncommon

When you are out of Ember, cards can be played for their cost in Pyre Health.

Ancient Roots common

The first spell played each turn has -1 Ember for every X cards in your Deck.

Artificial Pyrestone common

+3 Deployment Ember.

Ashes of the Fallen common

Summon triggers an additional time.

Astrologer’s Orrery common

The first time each turn it becomes full gain 1 Ember.

Attuned Manacles common

The first time you summon a Whelp each turn, reduce the Cooldown of friendly units on all floors by X.

Attuned Whetstone common

On Deployment Phase, draw an Equipment card from your deck. Reduce its cost to 0 Ember.

Base Charge common

At the start of battle, add 2 Corrupt to each floor.

Blank Pages uncommon

At start of turn, if you do not have a Champion in your hand, add a random one to your hand.

Blood of the Apex common

Permanently add +2 Attack to a unit's Equipment on Slay.

Bog Slime common

When a spell with Consume is played, gain 1 Corrupt.

Boiler Room Mod champion

At the start of battle, apply Boiler Room on the first floor.

Bone Dog’s Pendant champion

The first time the Pyre reaches X health, restore the Pyre to X% health. This can only trigger once.

Breath of Heaven common

Advance the back enemy unit when it enters your train.

Broken Rail common

When you Forge a unit or equipment, apply +2 Health for each Forge spent.

Burning Feather common

When a friendly unit dies, Angels on the floor gain Rage 7.

Canio champion

When you Annihilate a card outside of combat, gain 75 Gold.

Capricious Reflection uncommon

Cards in reward packs and unit banners come with a random upgrade.

Captain's Halo common

At start of turn, the front friendly unit on each floor gains Valor 2.

Carriage Jack common

When you play a Room card, apply +1 Capacity on the floor.

Carving Corusca common

When Extract is used, gain 1 Ember and 1 Corrupt.

Catalyzing Agent common

At end of turn, Unstable increases by 5.

Cavendish champion

Non-champion friendly units gain 3x base Attack. At the end of combat on all floors, 1% chance for this artifact to be destroyed.

Celestial Cascade common

When a friendly unit gains Valor, it gains +1 stacks.

Celestial Sails common

On Deployment Phase, draw a non-damage spell from your deck. It costs -1 Ember.

Chain of Gems common

Apply Damage Shield 2 to the first friendly unit summoned each turn.

Chain of the Valkyrie common

When you equip an Angel, apply Valor 3, Rage 3, and Regen 3.

Channelheart common

Sting spells get +20 Magic Power.

Chicot champion

Bosses start with Mute 3.

Circle of Cycles common

Restore 10 health to the lowest health friendly unit on Mooncycle.

Cleansing Water uncommon

50% chance to remove all buff effects on an enemy unit when it enters your train.

Collection of Tails common

Rage does not decay on friendly units.

Combustible Wax common

When a friendly unit gains Burnout, it gains +3 stacks.

Commemorative Spike common

On the turn after Deployment Phase, summon a Morsel Miner on each floor.

Consumed Crown common

Friendly units gain +3 Attack on Slay.

Contingency Plans uncommon

Monstrosities enter with Spikes 7.

Cortical Connector common

Shroom units gain Regen 1 on Harvest.

Crown of the Eternal common

At start of turn, fully heal Champions.

Crystallized Wing common

X Cost cards and cards that cost 3 Ember or more have Permafrost.

Cursed Vines common

At start of turn, add a Vine Grasp spell with Burnout to your hand.

Cuttlebeard common

When a unit gains Frostbite, it gains +2 stacks. Frostbite does not decay.

Dante's Candelabra uncommon

The Pyre gains Titanskin 2.

Dante's Footstool common

On Deployment Phase, draw a Room card from your deck. Reduce its cost to 0 Ember.

Decayed Decoy common

Grant +1 stack of Corrupt each time it is applied.

Deepwood Oil common

When you equip a friendly unit, apply Armor 10.

Departure Manifest common

Non-banner units have Deployable.

Divine Shard uncommon

Your Pyre gets 25 Health.

Dun Echo common

One additional card in each draft pack will be Infused.

Echo Seedling common

The first time each battle a card with Consume is played, add 2 copies to hand.

Ember Charge common

On your first turn, +2 Ember.

Ember Foundry Crucible common

Smelt grants an additional +1 Ember.

Emblem of the Exiles uncommon

At start of turn, the front friendly unit on each floor gains +15 Health.

Emot Tome uncommon

Create an Burnout copy of the first spell you play each turn.

Encased Divinity common

At the start of battle, the top floor gains 1 Corrupt that cannot be removed.

Encased Ember common

Gain 5 Ember when a Tomb unit dies.

Everchurning Soil common

Draw +1 each turn per X cards in your Deck.

Evolutionary Instinct uncommon

When a unit has a third unique status effect applied to it, Propagate 2.

Expanded Coffers common

Increase max Dragon's Hoard by 3.

Exploding Candle uncommon

Deal 5 damage to enemy units when a Burnout unit dies.

Fade’s First Blade common

Friendly units gain Rage 3 whenever they lose a stack of Burnout.

Fae’s Nook uncommon

Fae gain Conduit 1 and +5 Attack on Mooncycle.

Fhyra’s Breath common

Whelps apply Pyregel 3 on Strike.

Fhyra’s Inferno common

Dragons apply Pyregel 5 on Strike.

Fight Club Mod champion

At the start of battle, apply Fight Club on the third floor.

Flaming Talons common

When an enemy unit ascends, they gain Pyregel 2.

Flicker’s Liquor common

After Deployment Phase, when you play a unit a random card in hand is reduced to 0 Ember until played or discarded.

Fossilized Fangs common

Gorge triggers an additional time.

Founding Seal uncommon

Incant triggers an additional time.

Frenzystesia common

The first time each turn a friendly unit is equipped, gain 1 Ember.

Fused Pyreshard common

When your Pyre defeats an enemy, it permanently gains +5 Attack.

Gel Transfusor common

When any unit dies, their Pyregel is spread among enemy units.

Gnarled Root common

Friendly units get +1 Attack per stack of Spikes.

Golden Gloves common

Friendly units gain Avarice 2.

Golden Idol uncommon

Trial Gold rewards are increased by 50%.

Gros Michel champion

Non-champion friendly units gain +10 Attack. At the end of combat on all floors, 10% chance for this artifact to be destroyed.

Grrrg’s Goad uncommon

Demon units get Multistrike 1.

Guild Marker uncommon

Merchant costs are reduced by X%.

Hair of the Hybrid common

Equipping a friendly unit under half health applies Armor 10, otherwise it applies Rage 5.

Hardened Hull common

When an Egg unit is summoned, remove 3 Hatch and apply Armor 30.

Heaven’s Light champion

+2 Capacity on each floor. HalfbreakYour Pyre gets +1 Attack and +1 Pyre health.

Hell’s Flame champion

+1 Ember per turn. +1 Deployment Ember. HalfbreakYour Pyre gets +1 Attack and +1 Pyre health.

Hellfire Bellows common

When a unit gains Pyregel, it gains +1 stacks.

Hellheart common

Apply Pyregel 10 to Non-Flying Boss enemy units that enter the floor below the Pyre Room.

Heph's Blueprints common

When you Forge an equipment, apply +2 Attack and Armor 2 for each Forge spent.

Herzal's Anvil common

When you Forge, gain +1 Forge.

Hidden Coffers common

Increase max Dragon's Hoard by 2.

Historian's Razor champion

Friendly units get +10 Attack but -1 Attack for every non-boss and non-starter Artifact you own.

Hope for Peace uncommon

Spells and Equipment with Annihilate have Consume instead.

Icicle Fracture common

At end of turn, apply Freeze to a random card in your hand.

Imp-cicle uncommon

At start of turn, add a random Imp unit to hand.

Inga’s Beaker common

Increase the number of choices when using Mix by 1.

Jackstrips common

Deal 3 Piercing damage whenever an enemy unit moves between floors.

Judge's Scales common

On Deployment Phase, discard any number of cards, then draw that many.

Karmic Censer common

Shift triggers an additional time.

Kingdom's Tears common

Increases healing from spells by 10.

Kinstone Totem uncommon

When a card is discarded before the end of your turn, gain 1 Ember.

Kwilling Catcher champion

At the end of battle, gain 100 Gold.

Large Mystery Box champion

Add a random card to your hand each turn.

Leaky Pen champion

-1 Ember per turn. Draw +2 each turn.

Life Insurer common

Friendly units gain Armor 14 on reviving with Reanimate.

Lifemother's Bloom champion

At the end of combat, create a permanent copy of a non-champion card in your deck.

Lifemother's Remnant champion

Create a permanent copy of the first non-champion card played each turn.

Lifemother's Seed champion

At the end of combat, create a permanent copy of a random non-champion card in your deck.

Lightstone Casing common

Spells get an extra upgrade slot.

Limbo’s Solace champion

Draw +1 each turn. HalfbreakYour Pyre gets +1 Attack and +1 Pyre health.

Looming Darkshard champion

When you draw a Blight or Scourge, gain 1 Ember and draw a non-Blight or non-Scourge card.

Lost Luggage uncommon

On the turn after Deployment Phase, draw until you have 10 cards.

Lunar Lantern common

Selene units get +20 Attack during Full Moon. Silent units get +20 Attack during New Moon.

Magma Core common

Your Pyre applies Pyregel 2 to enemy units on all floors on Revenge.

Manifold Mirror uncommon

The first Room card played each battle is applied to all floors.

Martyr's Signet common

At the end of battle, the front friendly unit on each floor permanently gains +6 Health.

Mask of Penumbra common

When you play your first Snack unit each turn, draw 1.

Medallion of Superiority common

Units gain +3 Health and +3 Attack for each upgrade on their card.

Melting Spout common

Tomb units get +30 Health and Burnout 1.

Memorial Fund common

Gain 5 Gold when a friendly unit dies.

Mind Hoard common

Increase Corrupt by 1 on each floor.

Mine Jacks common

+2 Capacity on the middle floor.

Mold Braces common

Friendly units apply Armor 5 to the front friendly unit on Extinguish.

Molten Manifold common

X Cost cards get +X to their X value when played.

Moonstone common

At end of turn, if it is full, spells in hand gain +10 Magic Power.

Nefarious Overflow common

Unstable explosions deal twice as much damage.

Nim's Oath champion

At start of turn, apply Dazed 1 to the front enemy unit on a random floor.

Notice Stone common

When a card with Consume is played, all cards gain +1 Magic Power for the rest of this battle.

Odi's Totem uncommon

+1 Ember per turn. -3 Deployment Ember.

Pact of the First Armageddon champion

Drafts only offer selections from your allied clan.

Part Factory common

On Deployment Phase, add a random Graft unit to your hand.

Perkeo champion

At the start of battle, gain a Calcified Ember that converts to Excavated Ember after not playing it once.

Petrified Crucible common

Spikes deal +1 damage per stack.

Pressurized Boiler common

The Pyre gains Burst 4.

Priory’s Cloak common

When a friendly unit is healed, deal damage to the front enemy unit equal to the amount healed.

Prismatic Dragonscale common

At the end of battle, gain 3 Dragon's Hoard if your Pyre took no damage.

Progress Pacemaker uncommon

The first time you Mix each turn, Mix again.

Purified Soul Shard uncommon

Unit cards without upgrades cost -1 Ember.

Pyre Piping common

While the Pyre is at full health, draw +1 each turn.

Pyreborne’s Insignia common

When you equip a friendly unit, apply Conduit 4.

Pyreforged Flame champion

+1 Ember per turn. +1 Deployment Ember. HalfbreakYour Pyre gets +1 Attack and +1 Pyre health.

Pyreforged Light champion

+2 Capacity on each floor. HalfbreakYour Pyre gets +1 Attack and +1 Pyre health.

Pyreforged Solace champion

Draw +1 each turn. HalfbreakYour Pyre gets +1 Attack and +1 Pyre health.

Pyrestone Housing common

Units get an extra upgrade slot.

Queen’s Tail uncommon

When you summon your first Imp unit each turn, gain 1 Ember and draw 1.

Radiant Arms common

When you equip a friendly unit, apply Damage Shield 1.

Railhammer common

When a friendly unit gains Armor, it gains +4 stacks.

Razorthin Crescent common

Mageblade adds an additional +1 Attack per stack.

Refined Void common

Friendly units enter with Lifesteal 2.

Resin Block common

When a friendly unit dies, apply +10 Attack to that unit.

Resonant Shard common

Rage adds an additional +1 Attack per stack.

Rootsplit Mask common

Apply Rooted to enemy units when they enter the floor below the Pyre Room.

Rules of Containment common

Enemy units enter with Frostbite 2.

Sacrificial Kris common

Apply Pyregel 5 to enemy units when a Whelp dies.

Sap Tap common

The first time each turn a friendly unit is healed, draw 1.

Sapsuckling Spring uncommon

Shroom units apply Decay 1 to enemy units on Summon.

Scorched Steel common

Friendly units enter with Armor 5.

Scorching Restraints common

Friendly units enter with Rage 3.

Seer Orb common

When applying Spell Weakness, apply 1 more.

Serrated Mandibles common

When one or more Corrupt are added to a floor on your turn, apply Corrupt 1 to a random enemy unit, twice.

Shadelamp uncommon

The first time each turn an enemy unit dies, add 2 Snack units to hand.

Shadow's Sheath uncommon

Friendly units gain Stealth 1 on Summon and Slay. +3 Attack per stack of Stealth.

Shadowbox common

When you play your 20th Snack unit of the battle, deal 200 damage to enemy units on all floors.

Shaleshell common

After using an ability, friendly units gain Armor 3.

Shardsoul champion

+1 Ember per turn. +1 Deployment Ember. +2 Capacity on each floor. Draw +1 each turn.

Sharpened Teeth common

Dragons and Whelps gain +8 Attack.

Shattered Halo uncommon

Clan card drafts only offer rares.

Shroomponics uncommon

At start of turn, friendly units Propagate 1.

Sigiled Seaweed common

Apply Mute 1 when an enemy unit enters your train.

Silent Sigil common

When it becomes new, apply Armor 10 to friendly Silent units.

Silver Capacity common

+2 Capacity.

Silver Draw common

Draw +1 each turn.

Silver Ember common

+1 Ember and +1 Deployment Ember.

Sinner's Salve uncommon

Blights and Scourges cost 0 Ember.

Sizzling Firecracker common

Spells gain +3 damage for each upgrade on their card.

Sketches of Salvation uncommon

On the turn after Deployment Phase, summon a random unit from your deck on each floor.

Skysong Trumpet common

Summoning a Hymnist applies Valor 5 to friendly units.

Sparkflint Catalyst common

When a unit without Pyregel gains Pyregel, it gains +6 stacks.

Spell Sanctum Mod champion

At the start of battle, apply Spell Sanctum on the second floor.

Spiritbreaker’s Charge common

After using an ability, friendly units gain +X Attack.

Split Anvil uncommon

When you play a spell, spells in hand that cost less are reduced to 0 Ember for the turn.

Spotted Spore common

Fun Guy gain +2 Attack per Troop stack.

Stardust Treat common

The first unit you summon each turn gains Conduit 4.

Steel Stockpile common

Conserve up to 10 Forge between battles.

Surgeon's Suture common

When you equip a friendly unit, restore them to full health.

Taskmaster’s Lash common

When you damage your own unit, reduce Cooldown by X.

Teeth of Gold common

Deal 5 Piercing damage to the lowest health enemy unit when a unit is Eaten.

Tethys’ Scales common

50% chance to apply Spell Weakness 1 when an enemy unit enters your train.

The Bloating Fungus uncommon

Regen restores +1 health per stack.

The Clepsydranium champion

Friendly units gain Conduit 1 on Slay.

The Dragonstone common

Gain 1 Dragon's Hoard on the first turn of battle.

The Unbroken Horn common

Conserve Ember between turns and Deployment Phase.

Thorn Casing common

Sting spells get +10 Magic Power and Piercing.

Thornfruit uncommon

At start of turn, add a Sting spell to your hand.

Titan’s Claws common

At end of turn, Freeze cards are reduced to X Ember until played or discarded.

Titan's Edict common

Valor grants an additional +X Armor per stack.

Token of a Traitor uncommon

Playing a spell deals 3 damage to a random enemy unit on that floor.

Totem Fragment common

Apply Spell Weakness 2 to enemy units when they enter the floor below the Pyre Room.

Traitor’s Quill common

When a card with Consume is played, deal 30 damage to the front enemy unit.

Triboulet champion

Friendly units gain +3 Health for each rare card in your deck.

Tuning Gear common

Friendly units enter with Burst 1.

Twin Minds common

Create a permanent copy of the first Consume card played each battle.

Twisting Mycelium common

On turn start Spawn 1 on each floor per X cards in your Deck.

Unstable Pyresparks uncommon

Shield Steward and Spear Steward units gain the Boom Ability.

Unstable Shard uncommon

Friendly units get +5 Attack and +12 Health.

Verdant Cycle common

The first time each turn a spell card with Consume is played, draw 1.

Versatile Emberstaff common

When you play three different kinds of cards in a turn, draw 1 and gain 1 Ember.

Void Fragment common

At the end of the entire battle, purge a card.

Vola's Tuning Fork uncommon

Starter cards cost -1 Ember.

Volatile Gauge uncommon

When you draw any non-Champion card, its cost is randomized between 0 Ember and 3 Ember. Draw +2 each turn.

Votive Key uncommon

Apply Endless to the first friendly unit played each turn.

Wanderer's Talisman uncommon

At start of turn, friendly units gain +5 Attack and +5 Health if they are the only friendly unit on the floor.

Waxer Snuffer common

Extinguish triggers an additional time.

Wing Clippings uncommon

Spell cards with Consume have a 50% chance to be discarded instead.

Winged Steel uncommon

After Deployment Phase, when you play your third card of the turn, draw 1.

Winged Technology common

Snack units enter with Damage Shield 1.

Wolo's Bloodletter champion

Friendly units get +12 Attack. At end of combat, deal 1 damage to friendly units.

World-ending Strain uncommon

When a unit dies to Decay, their Decay is spread among enemy units.

Wurmtooth starter

Clan starter cards are Infused. One card in each draft pack will be Infused.

Yorick champion

When a card with Consume is played, gain 25 Gold.