Aquath's Reservation
Once per battle, select the Heart to gain 3 Ember.
Monster Train 2
The Pyre Heart you pick shapes the whole run — 13 hearts with their exact effects, straight from the game data. Unlock conditions vary from story progress to cumulative challenges.
Once per battle, select the Heart to gain 3 Ember.
Permanently add 1 Capacity to a random floor after each battle.
Once per battle, select the Heart to apply Freeze to all non-Blight and non-Scourge cards in hand.
When your Pyre takes damage, gain 10 Gold.
After playing a card from your Primary and Allied clan, draw +X next turn.
Gain 4 Deployment Ember. Deployable upgrade is X% cheaper.
Adds the option to copy cards at the Merchants of Steel, Magic, and Trinkets.
All drafted cards appear with an upgrade.
No special capabilities.
Remove Train Stewards and starting cards. Immediately draft four packs, and double each card picked.
Add a Vengeful Shard to your deck after each battle. Draw 1 extra card for every 2 Blights in your deck.
Friendly units gain Slay: +1 Attack permanently.
Once per battle, select the Heart to restore the front friendly units on all floors to full health.