Proto Heartcage
NicheAvailable by default on a new save.
It has no special effect, making it the baseline for comparing every unlock.
Unlock guide · Patch 2.2.1 · Updated August 2026
There are 13 Pyre Hearts: one default heart, nine progression unlocks and three awarded for defeating the Titans. Every current requirement is below, followed by exact game-data effects and a community ranking of the best hearts.
Quick verdict
Pyre of Dominion is the best general pick in the current community consensus because it turns the starting deck into immediate, consistent power. Fhyra's Greed is the other top option when a run can turn Pyre damage into a durable Gold advantage.
Quick answer
Most counters carry across runs. Current patch values matter: older guides may still show 9 Trial wins, 275 Shifts, 15,000 Magic Power damage or 40 Frozen-card holds; patch 2.2.1 uses 7, 225, 12,000 and 25 respectively.
Available immediately; it is the baseline before any progression objective.
Available by default on a new save.
It has no special effect, making it the baseline for comparing every unlock.
These objectives accumulate across runs unless the requirement says to win a challenge.
Win 7 battles with Trials enabled.
The May 28 patch lowered this from 9 wins to 7. Only enable a Trial when your deck can absorb its downside.
Take 475 total Pyre damage across runs.
The counter is cumulative, so ordinary leaks advance it even when the run is not a win.
Shift units 225 times across runs.
Movement-heavy Banished decks advance this naturally. The May 28 patch lowered the target from 275.
Win a Dimensional Challenge.
Unlock two additional Pyre Hearts to open the Dimensional Portal, then clear any available challenge.
Spend 20,000 Gold across runs.
The objective tracks Gold spent, not Gold earned. Merchants, upgrades and removals all help.
Deal 12,000 damage with Magic Power.
Prioritize high-Magic-Power and multi-hit spells. The May 28 patch lowered the target from 15,000.
Inflict 3,200 Debuff effects across runs.
Repeatedly applying status effects is more useful for this counter than one large damage turn.
Hold Frozen cards in hand 25 times.
Keep Frozen cards through the end of a turn. The May 28 patch lowered the target from 40.
Deal 10,000 damage with Train Stewards.
Upgrade and support Train Stewards instead of removing them. The current target is 10,000 after the May 28 patch.
Each of these three hearts is awarded after defeating the Titans.
Defeat the Titans.
Unlock all nine progression hearts, then win all three Titan trials in one run to reach the fight.
Defeat the Titans.
The same Titans victory awards this heart alongside Savagery and Entropy.
Defeat the Titans.
See the linked Titans guide for the three-Essence route and final-fight checklist.
Community consensus · Updated July 2026
Effects come directly from the current game dataset. Ratings synthesize public tier lists and consistency discussions, so they are strategic consensus rather than game data.
| Pyre Heart | Exact effect (game data) | Community view |
|---|---|---|
| Remove Train Stewards and starting cards. Immediately draft four packs, and double each card picked. | Top pick Tops most community lists — reshapes the starting deck into immediate, consistent power. | |
| When your Pyre takes damage, gain 10 Gold. | Top pick Durable and always useful — turns hits on the Pyre into an economy. | |
| Add a Vengeful Shard to your deck after each battle. Draw 1 extra card for every 2 Blights in your deck. | Strong A draw engine that rewards bigger decks and spare Ember. | |
| Gain 4 Deployment Ember. Deployable upgrade is X% cheaper. | Strong Cheaper, more reliable unit setups every battle. | |
| Adds the option to copy cards at the Merchants of Steel, Magic, and Trinkets. | Strong Shop copies of your key cards enable duplicate-driven builds. | |
| Friendly units gain Slay: +1 Attack permanently. | Strong Attack that keeps scaling — community favourite with Slay payoffs. | |
| Once per battle, select the Heart to apply Freeze to all non-Blight and non-Scourge cards in hand. | Situational High skill ceiling: guarantees your key turn when piloted well. | |
| Permanently add 1 Capacity to a random floor after each battle. | Situational Loved by space-hungry swarm decks; which floor grows is random. | |
| All drafted cards appear with an upgrade. | Situational Upgraded drafts save gold, but upgrade quality varies. | |
| Once per battle, select the Heart to gain 3 Ember. | Situational A flexible Ember burst — useful everywhere, spectacular nowhere. | |
| Once per battle, select the Heart to restore the front friendly units on all floors to full health. | Situational Strong early, fades as your runs start ending fights faster. | |
| After playing a card from your Primary and Allied clan, draw +X next turn. | Niche Divisive: a real draw payoff on a body many rate too fragile at high Covenant. | |
| No special capabilities. | Niche The default heart — baseline stats, no effect. |
There are 13 Pyre Hearts in the current game: one starting heart, nine progression unlocks and three rewards for defeating the Titans.
Unlock two additional Pyre Hearts. The Dimensional Portal then offers challenge runs; winning one unlocks Malicka’s Shifting Pyre.
Unlock the nine progression hearts, enable and win all three Titan trials in one standard run, defeat Seraph and then defeat the Titans.
Pyre of Dominion and Fhyra's Greed lead the current community consensus. The best choice still depends on clan pair, Covenant level and the deck you plan to build.
Unlock conditions are editorial data because those counters are not included in RailTools' committed game-data dump. They are cross-checked against the current wiki table and the patch notes that changed five targets. Exact effects come from the game files. Community ratings are consensus, not gospel: the right pick still changes with clans, Covenant level and deck plan.