Monster Train 2/Card upgrades

Monster Train 2 Card Upgrades

All 81 upgrades in the game files — the stones and slabs merchants sell, duplicators and event rewards. The game data calls them enhancers. Entries show the available effect text; the source does not give a purchase price or availability rule for every upgrade.

Find the upgrade for the problem your deck has

Need another attack? Frenzystone grants Multistrike. Need a unit to fit on a crowded floor? Smidgestone reduces capacity to 1. Speedstone adds Quick and attack, while Powerstone adds Magic Power to a spell. Compare the exact effects below before choosing a target.

Champion paths are a separate reference: use the champion roster for their three-tier upgrades. This list covers the enhancer records in patch 2.2.1 game data.

Rarity
81 of 81 upgrades

Archus' Wing

common

+8 Attack. +15 Health. Ability: Flight.

Courage

common

Gain Courage Ability.

Dualstone

rare

Upgrade a unit to gain Dualism.

Duplicate Spell

rare

The current game-data record does not include an effect description.

Echoslab

common

Upgrade a unit with +10 Attack per Corrupt.

Echostone

common

Upgrade a unit with +5 Attack per Corrupt.

Emberstone

uncommon

Upgrade a spell to cost -1 Ember.

Entropic Growth

common

Permafrost. Reserve: Permanently gain +5 Magic Power.

Fecundity

common

When played, add a copy of this unit to your hand. The copy loses Fecundity and costs +1 Ember.

Freezestone

rare

Upgrade a spell to to cost -1 Ember and gain Permafrost.

Heartslab

common

Upgrade a unit with +60 Health.

Heartstone

common

Upgrade a unit with +20 Health.

Holystone

rare

Heal your Pyre equal to the spell's base Ember cost.

Keepstone

rare

Upgrade a spell to gain Hold.

Largeslab

rare

Upgrade a unit with +2 Capacity, +40 Attack, and +120 Health.

Largestone

rare

Upgrade a unit with +1 Capacity, +15 Attack, and +50 Health.

Powerstone

common

Upgrade a spell with +10 Magic Power.

Savage Spirit

common

+40 Health. Gain 2 Attack for every missing 2 Health.

Seekstone

rare

Upgrade a spell to cost -1 Ember and gain Innate.

Twinstone

rare

Upgrade a spell to gain Spellchain.

Wickslab

common

Upgrade a unit with +30 Attack, +10 Health, and Burnout 1.

Wickstone

common

Upgrade a unit with +15 Attack, +5 Health, and Burnout 1.

Wrath

common

Gain Wrath Ability.