+8 Attack. +15 Health. Ability: Flight.
Monster Train 2
Card Upgrades
All 81 upgrades in the game files — the stones and slabs merchants sell, duplicators and event rewards, each with its exact effect. The game data calls them enhancers.
Summon: Gain 3 Ember.
Emberdrain 2. Summon: Gain 3 Ember.
Gain Benevolence Ability.
Upgrade a unit with Valor 16.
Upgrade a unit with Valor 8.
Upgrade a unit with Burst 4.
Upgrade a unit with Burst 2.
Duplicate any card except your Champion.
Duplicate any card except your Champion.
Gain Courage Ability.
+5 Attack. +10 Health. Ability: Flight.
Summon: Spawn a random friendly unit from your deck.
Add Melee Weakness 1 and Spell Weakness 1 on Strike.
+10 Attack. Strike: Apply Corruption 20.
Upgrade a unit to gain Dualism, Rage 4, Regen 4, and Spikes 4.
Upgrade a unit to gain Dualism.
Upgrade a unit with +10 Attack per Corrupt.
Upgrade a unit with +5 Attack per Corrupt.
Upgrade a spell to cost -1 Ember.
Upgrade a spell to cost -4 Ember.
Permafrost. Reserve: Permanently gain +X Magic Power.
Upgrade a spell to gain X.
Upgrade a spell to permanently remove Consume.
When played, add a copy of this unit to your hand. The copy loses Fecundity and costs +X Ember.
Celebrate: Permanently gain 10 Attack.
Fragile. Celebrate: Permanently gain 10 Attack.
Upgrade a unit with Reanimate 2.
Upgrade a unit with Reanimate 1.
Upgrade a spell to to cost -1 Ember and gain Permafrost.
Upgrade a unit with Multistrike 2.
Upgrade a unit with Multistrike 1.
Upgrade a unit with Rage 24.
Upgrade a unit with Rage 12.
Upgrade a unit with Conduit 10.
Upgrade a unit with Conduit 5.
Upgrade a unit with Avarice 6.
Upgrade a unit with Avarice 3.
Upgrade a unit with +60 Health.
Upgrade a unit with +20 Health.
Heal your Pyre equal to the spell's base Ember cost.
Gain Endless and -1 Ember.
Upgrade a unit with Endless.
Upgrade a spell to gain Hold.
Upgrade a unit with +2 Capacity, +40 Attack, and +120 Health.
Upgrade a unit with +1 Capacity, +15 Attack, and +50 Health.
Reanimate 3.
Upgrade a unit with +20 Health and Regen 15.
Upgrade a unit with +10 Health and Regen 10.
Upgrade a spell with +10 Magic Power.
+50 Attack and +50 Health.
Endless. Summon: Equip a random equipment.
Upgrade a unit with Incant: Gain Armor 4.
Upgrade a unit with Incant: Gain Armor 2.
Rage 5. Revenge: Permanently gain Rage 1.
Titanskin 5.
+40 Health. Gain 2 Attack for every missing 2 Health.
Upgrade a spell to cost -1 Ember and gain Innate.
Upgrade a unit with Damage Shield 5.
Upgrade a unit with Damage Shield 3.
Reduce Capacity to 1 and gain Armor 30.
Reduce Capacity to 1.
Upgrade a spell to cost -2 Ember and gain Consume.
Upgrade a unit with Quick and +30 Attack.
Upgrade a unit with Quick and +10 Attack.
Upgrade a spell to gain Juice.
Upgrade a unit with +40 Attack.
Upgrade a unit with +14 Attack.
Upgrade a spell with +20 Magic Power and Consume.
Upgrade a unit with +20 Health and Spikes 5.
Upgrade a unit with +10 Health and Spikes 3.
Gain Titanite and Titanskin 3.
Upgrade a unit with Titanite.
Upgrade a spell to gain Spellchain.
Copy a unit.
Upgrade a unit with +30 Attack, +10 Health, and Burnout 1.
Upgrade a unit with +15 Attack, +5 Health, and Burnout 1.
Titanite. +10 Attack. +20 Health. Ability: Flying Strike.
Ability: Worthy Sacrifice.
Gain Wrath Ability.