Propagate multiplies Lazarus payoffs — Reanimate, Spikes and Unstable stack across an ever-growing shroom army that never runs out of bodies.
Build this combo →Community consensus · Updated July 2026 · Patch 2.2.1
Best Clan Combos
The clan pairings Monster Train 2 players actually recommend — synthesized from Steam combo threads, r/MonsterTrain discussions and post-DLC rankings, with the mechanics that make each pair work. Consensus, not gospel: champion choice and player skill move everything.
Community favourites
Named independently across several sources.
Reform and Reanimate bring the same units back again and again, multi-triggering Extinguish and Harvest payoffs on every death.
Build this combo →Cheap dragons make strong Reform targets, and constant Burnout deaths feed gold and Dragon's Hoard scaling.
Build this combo →Hellhorned Rage and Armor hold the floor while the shroom swarm snowballs safely behind it.
Build this combo →Awoken tanks, heals and Regen protect fragile Conduit casters — both clans reward the long fight.
Build this combo →Forge loves the Lazarus equipment pool: crafted gear and multi-equip paths stack huge stat lines.
Build this combo →Also recommended
Solid combos with fewer independent sources behind them.
Rage aggression on top of Forge armor and equipment makes balanced floors that hit hard and hold.
Build this combo →Valor plus Rage and Armor stacks single units into carries that both hit hard and survive.
Build this combo →Spell-slinging plus economy: Frostbite chip damage and sweep spells, with Pyreborne gold covering the gaps.
Build this combo →Propagate multiplies Valor carriers — the swarm turns Shift payoffs into army-wide scaling.
Build this combo →Burnout and Reform cycling triggers repeated Forge bursts on units that keep coming back.
Build this combo →Rage significantly boosts what Unstable experiments hit for.
Build this combo →Shrooms chump-block while gold and dragon damage develop — Propagate helps almost any payoff.
Build this combo →Conduit plus Incant turns attuned spells nuclear — at the cost of a fragile early defense.
Build this combo →What about Wurmkin and Umbra?
- Wurmkin — Sources agree Wurmkin spikes hard with the right ally — "gods when paired" — but no single pairing dominates the discussion; recommendations scatter across partners.
- Umbra — Described as genuinely self-contained: the Morsel-and-Gorge engine wants its own pieces, and no ally pairing stands out in community discussion.
That's a pairing observation, not a power ranking; see the tier list for how each clan rates on its own.
How this list is made
We synthesize public community signals rather than invent combos: Steam Community pairing threads, r/MonsterTrain "go-to combo" discussions, and post-Railforged rankings from 2026. A pairing makes the list only when at least one real source recommends it; "community favourites" are the pairs named independently across several. Order within a pair follows the more common primary pick, but most combos work either way — champion choice usually decides which clan leads.
- Double-magic pairings (like Luna Coven + Stygian Guard) are debated: huge spell ceilings, but sources flag the fragile early defense.
- Railforged pairings lean on early-2026 post-DLC discussion; that part of the meta is the youngest and most likely to move.
Sources synthesized for this page: