Underlegion
Lazarus League
Propagate multiplies Lazarus payoffs — Reanimate, Spikes and Unstable stack across an ever-growing shroom army that never runs out of bodies.
Build this combo →Start with a clan you enjoy, then choose an ally that supports its engine or covers a weakness. These 14 recommendations explain the mechanics behind each pairing, using the community sources reviewed in July 2026. They are editorial picks for patch 2.2.1, not measured win rates.
Named independently across several sources.
Propagate multiplies Lazarus payoffs — Reanimate, Spikes and Unstable stack across an ever-growing shroom army that never runs out of bodies.
Build this combo →Reform and Reanimate bring the same units back again and again, multi-triggering Extinguish and Harvest payoffs on every death.
Build this combo →Cheap dragons make strong Reform targets, and constant Burnout deaths feed gold and Dragon's Hoard scaling.
Build this combo →Hellhorned Rage and Armor hold the floor while the shroom swarm snowballs safely behind it.
Build this combo →Awoken tanks, heals and Regen protect fragile Conduit casters — both clans reward the long fight.
Build this combo →Forge loves the Lazarus equipment pool: crafted gear and multi-equip paths stack huge stat lines.
Build this combo →Solid combos with fewer independent sources behind them.
Rage aggression on top of Forge armor and equipment makes balanced floors that hit hard and hold.
Build this combo →Valor plus Rage and Armor stacks single units into carries that both hit hard and survive.
Build this combo →Spell-slinging plus economy: Frostbite chip damage and sweep spells, with Pyreborne gold covering the gaps.
Build this combo →Propagate multiplies Valor carriers — the swarm turns Shift payoffs into army-wide scaling.
Build this combo →Burnout and Reform cycling triggers repeated Forge bursts on units that keep coming back.
Build this combo →Rage significantly boosts what Unstable experiments hit for.
Build this combo →Shrooms chump-block while gold and dragon damage develop — Propagate helps almost any payoff.
Build this combo →Conduit plus Incant turns attuned spells nuclear — at the cost of a fragile early defense.
Build this combo →That's a pairing observation, not a power ranking; see the tier list for how each clan rates on its own.
Choose the primary clan for the champion and path you want to play; choose the ally for cards that make that plan more reliable. Reversing the pair changes the champion choice, so two runs with the same clans can need different drafts. Compare both clans in the champion and upgrade-path roster before deciding which leads.
A useful draft check is to ask what the deck still lacks: a unit that survives the opening turns, enough damage to finish the boss, or the draw and Ember to play the important cards together. Use the pairing explanation to identify the shared mechanic, then inspect its exact keyword rules. Shared labels alone do not guarantee that two cards trigger each other.
The “Build this combo” links preselect both clans in the Deck Builder; they start with an empty list so you can model the cards you actually found. Match that plan to a Pyre Heart, or use the clan unlock guide if a recommended clan is still locked.
No. The clan tier list evaluates overall consistency; a pairing evaluates how two card pools fit together. A clan with demanding setup can still supply the specific spell, defense or scaling effect another clan needs. The Wurmkin note above is why we keep those two questions separate.
We synthesize public community signals rather than invent combos: Steam Community pairing threads, r/MonsterTrain "go-to combo" discussions, and post-Railforged rankings from 2026. A pairing makes the list only when at least one real source recommends it; "community favourites" are the pairs named independently across several. Order within a pair follows the more common primary pick, but most combos work either way — champion choice usually decides which clan leads.
Sources synthesized for this page: