Monster Train 2 Clan
Wurmkin
Patient growth: nurture Eggs until they Hatch into monsters far above their cost.
Champions
Signature keywords
Units (12)
[hatch] 5 Hatch: Summon 2 Bog Fly units.
Inspire: Restore 10 health. Ability (Cooldown 1): Eat — Kill an enemy non-boss unit.
[hatch] 8 Hatch: Summon Kinhost Pupa.
Inspire: +3 Attack and Armor 3.
[hatch] 12 Hatch: Summon Bog Wurmling.
Etch: +15 Attack.
End of Turn: Gain 1 Corrupt on all floors. Ability (Cooldown 3): The Reaping — Apply Corrupt 6 to enemy units on all floors.
Inspire: Apply +2 Attack and +1 Health to friendly units.
Ability (Cooldown 2): Echoed Growth — Gain +2 Attack and +2 Health per Corrupt permanently. Clear Corrupt.
+8 Attack per Corrupt. Ability (Cooldown 2): Echoflight — Move to a targeted location on any floor.
Trample 1 Etch: +15 Attack and +15 Health.
Armor 20, Multistrike 2 Strike: Apply Corrupt 1 to enemy units.
Spells (26)
Deal 1 damage per Corrupt.
Consume. Apply Corrupt 5 to enemy units.
Apply +8 Attack per Corrupt. Clear Corrupt.
Add 1 Corrupt that cannot be removed.
Apply Melee Weakness 2.
Apply Corrupt 2.
Apply -666 Health.
Deal 8 damage, twice. Slay: Gain 2 Corrupt.
Consume. Apply Armor 2 per Corrupt to friendly units.
Retreat. Apply Dazed 2.
Deal 8 damage to enemy units per Corrupt.
Deal 20 damage for each consumed spell.
Consume. Apply Corrupt 15 and Rooted 1.
Double buffs and Armor on a unit.
Consume. Gain 1 Corrupt. Gain 1 Corrupt.
Consume. Return 5 consumed spells to the top of your draw pile.
Consume. Remove 3 Hatch from Eggs.
Consume. Apply Infused to cards in hand.
Consume. Return a consumed spell to the top of your draw pile.
Apply +15 Health.
Apply +15 Attack.
Consume. Retreat. Deal 13 damage.
Deal 80 damage to the front enemy unit.
Return a spell from the discard pile to your hand. Apply Infused and Consume.
Consume. Fill Corrupt with Corrupt. Apply Emberdrain 1 to friendly units.
Consume. Apply 6 X Corrupt to enemy units.

