Spine Chief — the unit's in-game art in Monster Train 2
In-game unit art

Spine Chief

Wurmkin Unit champion
5ATK
20HP
3SIZE

Champions start plain and grow through one of three upgrade paths — see below.

“For all of their obsession with knowledge and Titanlore, the Wurmkin are focused to a fault, worrying only about the study in front of them. As such, they’ve appointed a Chief as both protector and leader. This Chief’s experience with combat is limited, but his wits must be sharp to have kept the clan hidden for so long. Thankfully, Wurmkin claws are as deadly as they are functional, so should the Chief ever really need to fight it won’t be totally unprepared.”

Upgrade paths

Path I

  1. The Decayer +15 Attack · +30 Health · Inspire: Apply Corrupt 2 to enemy units.
  2. The Decayer II +25 Attack · +70 Health · Inspire: Apply Corrupt 3 to enemy units.
  3. The Decayer III +35 Attack · +100 Health · Inspire: Apply Corrupt 4 to enemy units.

Path II

  1. The Corruptor +5 Attack · +20 Health
  2. The Corruptor II +5 Attack · +50 Health
  3. The Corruptor III +5 Attack · +90 Health

Path III

  1. The Infector +20 Attack · +25 Health · Strike: Gain 1 Corrupt.
  2. The Infector II +20 Attack · +60 Health · +1 Multistrike · Strike: Gain 1 Corrupt.
  3. The Infector III +20 Attack · +90 Health · +3 Multistrike · Strike: Gain 1 Corrupt.