Unlock guide · Patch 2.2.1 · Updated July 2026

How to Unlock Every Monster Train 2 Clan

There are 12 playable clans in the current game: two starters, three early objective clans, five returning clans behind the Pyre Heart story gate, free-update Wurmkin and DLC-only Railforged. Every requirement is below, followed by all 127 clan-level card rewards.

Most searched answer

How to unlock the old clans in Monster Train 2

First unlock six Pyre Hearts. That immediately unlocks Hellhorned and reveals four persistent objectives for Awoken, Stygian Guard, Umbra and Melting Remnant. The counters carry across runs; they do not need to be completed in one attempt.

Quick answer

All 12 clan unlock requirements

Progress counters carry across runs, so you do not need to force every objective into a single winning deck. Work on the three early clans together, then prioritize Pyre Heart objectives to open the returning roster. The complete Pyre Heart unlock guide lists every current counter and the patch values that changed.

Available at the start

Your first two clans need no challenge or story progress.

Available immediately on a new save.

Use Banished as your primary clan when you want movement and Valor while clearing the early unlock counters.

Available immediately on a new save.

Its damage spells, Equipment access and cheap Consume cards can advance all three early objectives.

Early objective clans

These counters accumulate across runs; a win is not required.

Defeat 40 enemies with spell cards.

Prioritize inexpensive area damage and multi-hit spells. The May 2025 patch lowered this requirement from 70 to 40.

Consume 75 cards across runs.

Draft cards with Consume and replay them when an effect returns consumed cards. The same patch lowered this from 120 to 75.

Attach Equipment to friendly units 100 times.

Take every safe Equipment draft and attach the gear even when the unit is temporary; each application advances the counter.

Returning clans after six Pyre Hearts

Unlock six Pyre Hearts to open the returning-clan story gate. Hellhorned arrives with the gate; the other four have their own tracked objectives.

Unlock six Pyre Hearts.

The sixth heart advances the story and unlocks Hellhorned while revealing the other returning-clan objectives.

Heal 300 lost health across runs.

Healing only counts when it restores missing health, so let durable units take damage before healing them.

Cast five spells in one turn on five separate turns.

Build around 0-cost spells, card draw and Ember generation; the five qualifying turns can be spread across runs.

Increase room capacity 20 times across runs.

Draft capacity-increasing cards whenever they appear and play them even if the extra space is not essential to the current floor.

Reform or Reanimate 50 units across runs.

Use disposable units and repeatable revival effects; each successful Reform or Reanimate advances the shared counter.

Free update clan

Wurmkin is free, but new saves still need the main-story gate.

Install the free 2.0 update and unlock six Pyre Hearts.

No DLC purchase is needed. Established saves past the story gate receive Wurmkin automatically after updating.

Paid DLC clan

Railforged is the only clan that requires a separate purchase.

Own and install the Destiny of the Railforged DLC.

Railforged and Soul Savior are paid DLC content; Wurmkin is the free clan released alongside them.

What unlocks after you get a clan?

Champions

The first champion comes with the clan. The second champion unlocks at clan level 5. Compare all 24 champions and their upgrade paths on the champions page.

Clan cards

Clan XP is earned win or lose and scales with final score. Your primary clan gets 100% of the score as XP; the ally gets 50%, so put the underlevelled clan first on a Covenant you can finish consistently.

Generated from patch 2.2.1 game data

Every clan-level card reward

Cards not listed have no clan-level gate: they are available once the clan itself is unlocked. Use the beginner guide for early progression or the clan pairing guide to choose which roster to level next.

Awoken 11 unlockable cards

Banished 10 unlockable cards

Hellhorned 11 unlockable cards

Lazarus League 9 unlockable cards

Luna Coven 11 unlockable cards

Melting Remnant 11 unlockable cards

Pyreborne 10 unlockable cards

Railforged 10 unlockable cards

Stygian Guard 11 unlockable cards

Umbra 10 unlockable cards

Underlegion 10 unlockable cards

Wurmkin 13 unlockable cards

Sources & verification

Clan requirements are editorial data checked against current patch notes and independent player-facing references. Card rewards below are generated separately from the committed patch 2.2.1 dataset, so an editorial unlock claim cannot silently change game-data output.

Unlock questions

How do you unlock all clans in Monster Train 2?

Banished and Pyreborne are available at the start. Luna Coven, Underlegion and Lazarus League use across-run combat counters. Six Pyre Hearts unlock Hellhorned and the returning-clan track, while Wurmkin is free after that story gate and Railforged requires its DLC.

How do you unlock the old clans in Monster Train 2?

First unlock six Pyre Hearts. That adds Hellhorned and reveals the objectives for Awoken, Stygian Guard, Umbra and Melting Remnant. Their counters are 300 lost health healed, five spells in one turn on five turns, 20 room-capacity increases, and 50 Reform or Reanimate triggers.

How do you unlock the Wurmkin clan in Monster Train 2?

Install the free 2.0 update and progress the main story far enough to unlock six Pyre Hearts. Wurmkin does not require the Destiny of the Railforged DLC.

How do you unlock the Railforged clan?

Railforged is part of the paid Destiny of the Railforged DLC. Its cards then unlock through clan levels like every other clan.

How do clan-level card unlocks work?

Playing runs with a clan earns it XP, and specific cards enter its draft pool at set levels. The current game data contains 127 cards with a clan-level requirement across all 12 clans; the complete tables are below.