Banished in Monster Train 2
Fallen angels: earn Valor as units Shift and ascend between floors.
The Banished card pool has Fel and Talos as champions. Browse 13 units, 19 spells, 6 equipment, 2 rooms below, with each card’s current cost and effect.
Banished champions
Most frequent Banished keywords
Ally clan ideas for Banished
These are editorial pairing ideas drawn from our sourced clan-pairing guide. Your champion path and drafts determine which combination fits the run.
Hellhorned
Valor plus Rage and Armor stacks single units into carries that both hit hard and survive.
Underlegion
Propagate multiplies Valor carriers — the swarm turns Shift payoffs into army-wide scaling.
Units (13)
Shift: Gain Valor 3.
Shift: Apply +4 Attack to friendly units.
Strike: Gain Valor 1. Shift: Gain Rage 2.
Shift: Apply Armor 5 to friendly units.
Valor on friendly units adds +1 Attack per stack.
Enchant: Grant Trample.
Ability (Cooldown 2): Slam — Advance. Deal damage to the front enemy unit equal to this unit's current Health and Armor.
Summon: Draw an equipment card from your deck. Artificer: Gain Valor 8.
Enchant: Grant Quick.
Revenge: Apply Melee Weakness 1 to the attacker.
Revenge: Gain Valor 2.
Ability (Cooldown 3): Heavenly Slam — Move to a targeted location on any floor. Deal damage to the front enemy unit equal to this unit's Health and Armor.
Enchant: Grant Multistrike 1.
Spells (19)
Advance. Apply Melee Weakness 1.
Consume. Descend then Advance a friendly unit. Deal damage to the front enemy unit equal to 2x this unit's Health and Armor.
Apply Valor 1 to friendly units.
Advance. Apply Valor 2.
Consume. Apply Damage Shield 1 and Valor 4.
Ascend then Advance.
Consume. Apply Ability: Flight to a friendly unit.
Retreat the front enemy unit. Apply Melee Weakness 1 to enemy units.
Deal damage to enemy units equal to Attack of the front friendly unit.
Consume. Deal damage to the front enemy unit equal to 3x this friendly unit's Health and Armor.
Consume. Advance. Apply Valor 5 to a friendly unit, then it attacks immediately.
Consume. Ascend friendly units, then Advance the highest Health friendly unit on the new floor.
Consume. Advance. Apply Damage Shield 2.
Apply Valor 2 and Damage Shield 1 to friendly units.
Descend. Apply Melee Weakness 2.
Apply Valor 10.
Consume. Apply Damage Shield 2 to friendly units.
Consume. Apply 4X Valor.
Advance. Apply 1X Melee Weakness.
Equipment (6)
Can be equipped on enemy units.
+3 Attack Strike: Apply Valor 2 to friendly units.
Can be equipped on enemy units.
Shift: Gain Valor 1. Resolve: Trigger Shift.
+6 Attack +1 Multistrike Strike: -1 Attack.
+10 Health Revenge: Deal damage to the attacker equal to this unit's Health.

