Monster Train 2 Clan
Banished
Fallen angels: earn Valor as units Shift and ascend between floors.
Champions
Signature keywords
Units (13)
Shift: Gain Valor 3.
Shift: Apply +4 Attack to friendly units.
Strike: Gain Valor 1. Shift: Gain Rage 2.
Shift: Apply Armor 5 to friendly units.
Valor on friendly units adds +1 Attack per stack.
Enchant: Grant Trample.
Ability (Cooldown 2): Slam — Advance. Deal damage to the front enemy unit equal to this unit's current Health and Armor.
Summon: Draw an equipment card from your deck. Artificer: Gain Valor 8.
Enchant: Grant Quick.
Revenge: Apply Melee Weakness 1 to the attacker.
Revenge: Gain Valor 2.
Ability (Cooldown 3): Heavenly Slam — Move to a targeted location on any floor. Deal damage to the front enemy unit equal to this unit's Health and Armor.
Enchant: Grant Multistrike 1.
Spells (19)
Advance. Apply Melee Weakness 1.
Consume. Descend then Advance a friendly unit. Deal damage to the front enemy unit equal to 2x this unit's Health and Armor.
Apply Valor 1 to friendly units.
Advance. Apply Valor 2.
Consume. Apply Damage Shield 1 and Valor 4.
Ascend then Advance.
Consume. Apply Ability: Flight to a friendly unit.
Retreat the front enemy unit. Apply Melee Weakness 1 to enemy units.
Deal damage to enemy units equal to Attack of the front friendly unit.
Consume. Deal damage to the front enemy unit equal to 3x this friendly unit's Health and Armor.
Consume. Advance. Apply Valor 5 to a friendly unit, then it attacks immediately.
Consume. Ascend friendly units, then Advance the highest Health friendly unit on the new floor.
Consume. Advance. Apply Damage Shield 2.
Apply Valor 2 and Damage Shield 1 to friendly units.
Descend. Apply Melee Weakness 2.
Apply Valor 10.
Consume. Apply Damage Shield 2 to friendly units.
Consume. Apply 4 X Valor.
Advance. Apply 1 X Melee Weakness.
Equipment (6)
+3 Attack Strike: Apply Valor 2 to friendly units.
Can be equipped on enemy units.
Shift: Gain Valor 1. Resolve: Trigger Shift.
+6 Attack +1 Multistrike Strike: -1 Attack.
+10 Health Revenge: Deal damage to the attacker equal to this unit's Health.
Can be equipped on enemy units.

