Monster Train 2 Clan
Hellhorned
Demonic aggression: stack Rage and Armor on cheap units and multiply value with imps.
Champions
Signature keywords
Units (16)
Armored: Gain Rage equal to gained Armor. Summon: Gain Armor 5.
Rage 5 Slay: Apply Rage 5 to friendly units.
Rage on friendly units adds +3 Attack per stack.
Summon: Apply Rage 5 to friendly units.
Multistrike 1
Summon: Return a random consumed spell to your hand.
Summon: Deal 10 damage to enemy units.
Summon: Gain 4 Ember.
Summon: Deal 16 damage to the front enemy unit.
Armor 30 Strike: Apply Melee Weakness 1.
Resolve: Apply Armor 6 to friendly units.
Summon: Apply Armor 20 to the front friendly unit.
Strike: +15 Attack.
When played, repeat all Summon effects triggered so far this battle.
Ability: Warlord's Tithe — Attack immediately.
Trample 1
Spells (22)
Consume. Apply Armor 30.
Ascend.
Deal 8 damage, twice.
Deal damage to the front enemy unit equal to 25x the number of Imp units in your deck.
Deal 50 damage to the front enemy unit.
Advance. Apply Armor 12.
Deal 3 damage.
Deal 3 damage. Apply Armor 20.
Apply Rage 6 and Armor 10.
Ascend. Apply Dazed 2.
Deal damage to the front enemy unit equal to 4x Armor on friendly units.
Deal 120 damage to all units.
Consume. Double the amount of Rage on friendly units.
Consume. Double the amount of Armor on a unit.
Apply Rage 12.
Consume. Apply Fragile and Multistrike 1 to a friendly unit.
Deal 5 damage. Apply Rage 7.
Consume. Add 2 random Imp units to your hand.
Gain 1 Ember. Draw 1.
Consume. Apply Rage 5.
Consume. Apply 4 X Rage and 4 X Armor.
Deal 5 X damage to enemy units.

