Monster Train 2 Clan
Railforged
Living machines: Forge resources into crafted equipment and Refined automatons.
Champions
Signature keywords
Units (13)
Etch: Deal damage equal to this unit's attack to the front enemy unit. Ability (Cooldown 2): Smelt — Smelt a card in hand.
Armor 25 Revenge: Forge 1.
Slay: Restore 2 Pyre health.
Immobile, Burst 1 Ability (Cooldown 1): Overdrive — Spend your remaining Ember. Gain Burst 1 for each ember spent.
Harvest: Forge 1. Ability (Cooldown 3): Scrap Harvest — Add a Scrap Metal to your hand.
Ability (Cooldown 2): Spider Assembly — Add a Spikedriver Spider to your hand, then Craft it.
Rally: Apply +5 Attack and +5 Health to the summoned unit. Ability (Cooldown 3): Train Whistle — Friendly units attack immediately.
Immobile Attacks immediately when an enemy moves.
Armor 50, Steelguard
Resolve: Apply Armor equal to half Attack to the front friendly unit.
Revenge: Gain Burst 1.
Summon: +X XAttack and +X XHealth.
Burst 2
Spells (21)
Deal 9 damage. Slay: Forge 3.
Forge 5.
Consume. Choose a card. Smelt all cards in hand, except the chosen card.
Consume. Apply Steelguard to a friendly unit.
Return a non-champion friendly unit and its attached equipment to your hand.
Consume. Create a copy of a non-champion unit, equipment, or room card in hand and apply -1 Ember.
Smelt a card in hand. Apply Armor 4 to friendly units.
Consume. Apply Spell Weakness 1 and Melee Weakness 1.
Smelt a card in hand.
Forge 2. Apply Armor 2 to the front friendly unit.
Consume. Spend all Forge. Deal damage to the front enemy equal to 35x Forge spent.
Consume. Add a +15 Attack +15 Health Crafted Equipment to your hand for each unequipped friendly unit.
Apply Burst 1 to friendly units.
Forge 8.
The Pyre immediately attacks enemy units on this floor.
Consume. Deal damage to enemy units equal to 30x Capacity on this floor. Reduce Capacity to 1.
Consume. Merge two equipment in your deck together and apply -1 Ember.
Deal 15 X damage to an enemy unit or apply +5 XAttack to a friendly unit.
Consume. Apply +4 XAttack and Armor 2 X to the Pyre.
Consume. Forge 4 X.
+1 XCapacity.
Equipment (4)
Forge: Gain Armor 2 permanently for each Forge spent.
+10 Attack +1 Suppressed +2 Burst Resolve: Gain Burst 1. Wind-Up Punch (Cooldown 2): Attack immediately. Remove all stacks of Burst.
+5 Attack Strike: Apply +3 Attack and Armor 3 to friendly units.

