Railforged in Monster Train 2
Living machines: Forge resources into crafted equipment and Refined automatons.
The Railforged card pool has Heph and Herzal as champions. Browse 13 units, 21 spells, 4 equipment, 3 rooms, 1 blights below, with each card’s current cost and effect.
Railforged champions
Most frequent Railforged keywords
Ally clan ideas for Railforged
These are editorial pairing ideas drawn from our sourced clan-pairing guide. Your champion path and drafts determine which combination fits the run.
Lazarus League
Forge loves the Lazarus equipment pool: crafted gear and multi-equip paths stack huge stat lines.
Hellhorned
Rage aggression on top of Forge armor and equipment makes balanced floors that hit hard and hold.
Melting Remnant
Burnout and Reform cycling triggers repeated Forge bursts on units that keep coming back.
Units (13)
Burst 2
Etch: Deal damage equal to this unit's attack to the front enemy unit. Ability (Cooldown 2): Smelt — Smelt a card in hand.
Armor 25 Revenge: Forge 1.
Slay: Restore 2 Pyre health.
Immobile, Burst 1 Ability (Cooldown 1): Overdrive — Spend your remaining Ember. Gain Burst 1 for each ember spent.
Harvest: Forge 1. Ability (Cooldown 3): Scrap Harvest — Add a Scrap Metal to your hand.
Ability (Cooldown 2): Spider Assembly — Add a Spikedriver Spider to your hand, then Craft it.
Rally: Apply +5 Attack and +5 Health to the summoned unit. Ability (Cooldown 3): Train Whistle — Friendly units attack immediately.
Immobile Attacks immediately when an enemy moves.
Armor 50, Steelguard
Resolve: Apply Armor equal to half Attack to the front friendly unit.
Revenge: Gain Burst 1.
Summon: +30X Attack and +30X Health.
Spells (21)
Consume. Deal damage to enemy units equal to 30x Capacity on this floor. Reduce Capacity to 1.
Consume. Merge two equipment in your deck together and apply -1 Ember.
Deal 9 damage. Slay: Forge 3.
Forge 5.
Consume. Choose a card. Smelt all cards in hand, except the chosen card.
Consume. Apply Steelguard to a friendly unit.
Return a non-champion friendly unit and its attached equipment to your hand.
Consume. Create a copy of a non-champion unit, equipment, or room card in hand and apply -1 Ember.
Smelt a card in hand. Apply Armor 4 to friendly units.
Consume. Apply Spell Weakness 1 and Melee Weakness 1.
Smelt a card in hand.
Forge 2. Apply Armor 2 to the front friendly unit.
Consume. Spend all Forge. Deal damage to the front enemy equal to 35x Forge spent.
Consume. Add a +15 Attack +15 Health Crafted Equipment to your hand for each unequipped friendly unit.
Apply Burst 1 to friendly units.
Forge 8.
The Pyre immediately attacks enemy units on this floor.
Deal 15X damage to an enemy unit or apply +5X Attack to a friendly unit.
Consume. Apply +4X Attack and Armor 2X to the Pyre.
Consume. Forge 4X.
+1X Capacity.
Equipment (4)
Forge: Gain Armor 2 permanently for each Forge spent.
+10 Attack +1 Suppressed +2 Burst Resolve: Gain Burst 1. Wind-Up Punch (Cooldown 2): Attack immediately. Remove all stacks of Burst.
+5 Attack Strike: Apply +3 Attack and Armor 3 to friendly units.

