Monster Train 2 Clan
Lazarus League
Mad science: Unstable experiments, grafted equipment and Reanimate keep the lab running.
Champions
Signature keywords
Units (15)
Armor 12 Extinguish: Apply Armor 12 to friendly units.
Ability (Cooldown 2): Hookhand — Advance. Apply Dazed 1.
Equipped: +3 Attack and +3 Health permanently.
Reanimate 1 Reanimated: +6 Attack permanently.
Armor 40 Reanimated: Gain Armor 40.
Equipped: The equipment is removed. Gain Multistrike 1.
Reanimate 8
Strike: Apply Unstable equal to the damage dealt.
Quick, Sweep
Reanimate 1 Incant: Gain Unstable 4.
Spells (20)
Apply Unstable 10 and deal 1 damage to enemy units.
Consume. Apply Fragile and Spikes 40 to a friendly unit.
Consume. Apply Reanimate 1.
Retreat. Apply Dazed 1.
Friendly units gain Lifesteal 2.
Advance. Apply Lifesteal 1 and +7 Attack.
Randomly apply either Lifesteal 2, Reanimate 1, or Spikes 6.
Reduce friendly unit to 1 health. Apply +10 Attack and Lifesteal 2.
Consume. Draw a unit and apply +40 Attack and 0 Ember.
Mix.
Deal 4 damage. Slay: Add a copy of this card with Burnout to your hand.
Remove equipment from a unit. Apply +30 Attack.
Transfer Attack and all buff and debuff effects to front friendly unit.
Apply Unstable 25. Deal 5 damage.
Mix twice.
Equipped friendly units attack immediately.
Mix 5 times, randomly selecting each infusion.
Consume. Remove equipment from a friendly unit. Copy the unit.
Consume. Apply Unstable 50 and Reanimate 1.
Consume. Apply 1 X Reanimate.
Equipment (8)
+10 Attack +10 Health Strike: Apply Unstable 5 to enemy units.
+10 Attack +1 Multistrike
+8 Attack +4 Health Brew (Cooldown 3): Mix.
+10 Health Revenge: Gain Spikes 3.
+15 Attack +1 Trample Strike: Gain Rage 2.
+15 Attack +1 Lifesteal Resolve: Gain Lifesteal 1.
+10 Attack Slay: Gain Reanimate 1.
+9 Attack

