Lazarus League in Monster Train 2
Mad science: Unstable experiments, grafted equipment and Reanimate keep the lab running.
The Lazarus League card pool has Baron Grael and Orechi as champions. Browse 15 units, 20 spells, 8 equipment, 2 rooms below, with each card’s current cost and effect.
Lazarus League champions
Most frequent Lazarus League keywords
Ally clan ideas for Lazarus League
These are editorial pairing ideas drawn from our sourced clan-pairing guide. Your champion path and drafts determine which combination fits the run.
Underlegion
Propagate multiplies Lazarus payoffs — Reanimate, Spikes and Unstable stack across an ever-growing shroom army that never runs out of bodies.
Melting Remnant
Reform and Reanimate bring the same units back again and again, multi-triggering Extinguish and Harvest payoffs on every death.
Railforged
Forge loves the Lazarus equipment pool: crafted gear and multi-equip paths stack huge stat lines.
Units (15)
Reanimate 1 Incant: Gain Unstable 4.
Armor 12 Extinguish: Apply Armor 12 to friendly units.
Ability (Cooldown 2): Hookhand — Advance. Apply Dazed 1.
Equipped: +3 Attack and +3 Health permanently.
Reanimate 1 Reanimated: +6 Attack permanently.
Armor 40 Reanimated: Gain Armor 40.
Equipped: The equipment is removed. Gain Multistrike 1.
Reanimate 8
Strike: Apply Unstable equal to the damage dealt.
Quick, Sweep
Spells (20)
Apply Unstable 10 and deal 1 damage to enemy units.
Consume. Apply Fragile and Spikes 40 to a friendly unit.
Consume. Apply Reanimate 1.
Retreat. Apply Dazed 1.
Friendly units gain Lifesteal 2.
Advance. Apply Lifesteal 1 and +7 Attack.
Randomly apply either Lifesteal 2, Reanimate 1, or Spikes 6.
Reduce friendly unit to 1 health. Apply +10 Attack and Lifesteal 2.
Consume. Draw a unit and apply +40 Attack and 0 Ember.
Mix.
Deal 4 damage. Slay: Add a copy of this card with Burnout to your hand.
Remove equipment from a unit. Apply +30 Attack.
Transfer Attack and all buff and debuff effects to front friendly unit.
Apply Unstable 25. Deal 5 damage.
Mix twice.
Equipped friendly units attack immediately.
Mix 5 times, randomly selecting each infusion.
Consume. Remove equipment from a friendly unit. Copy the unit.
Consume. Apply Unstable 50 and Reanimate 1.
Consume. Apply 1X Reanimate.
Equipment (8)
+9 Attack
+10 Attack +10 Health Strike: Apply Unstable 5 to enemy units.
+10 Attack +1 Multistrike
+8 Attack +4 Health Brew (Cooldown 3): Mix.
+10 Health Revenge: Gain Spikes 3.
+15 Attack +1 Trample Strike: Gain Rage 2.
+15 Attack +1 Lifesteal Resolve: Gain Lifesteal 1.
+10 Attack Slay: Gain Reanimate 1.

