Baron Grael — the card as it appears in Monster Train 2

Baron Grael

Lazarus League Unit champion
5ATK
5HP
2SIZE

Champions start plain and grow through one of three upgrade paths — see below.

“He has no noble lineage yet calls himself ‘Baron’ and forever pursues a cure to a disease he does not suffer from. Some assistants believe his work is not for his sake, but for one he holds very dear.”

Upgrade paths

Path I

  1. Living Armory +3 Attack · +5 Health · Equipped: Apply +8 Attack to friendly units.
  2. Living Armory II +11 Attack · +15 Health · Equipped: Apply +16 Attack to friendly units.
  3. Living Armory III +19 Attack · +35 Health · Equipped: Apply +24 Attack to friendly units.

Path II

  1. Learning Limb +5 Attack · +20 Health · Artificer: The attached equipment gains 3 Attack permanently.
  2. Learning Limb II +15 Attack · +40 Health · Artificer: The attached equipment gains 6 Attack permanently.
  3. Learning Limb III +35 Attack · +75 Health · Artificer: The attached equipment gains 9 Attack permanently.

Path III

  1. It Hungers +5 Attack · +15 Health · Devour (Cooldown 1): Gain their Attack.
  2. It Hungers II +10 Attack · +35 Health · Devour II (Cooldown 1): Gain twice their Attack.
  3. It Hungers III +15 Attack · +75 Health · Devour III (Cooldown 1): Gain three times their Attack.