Soul Savior reference · Patch 2.2.1 · Updated July 2026
Monster Train 2 Soul Tier List
All 33 Souls ranked for consistent Soul Savior starts, followed by every Tier I–III
effect and exact unlock goal from the current game data. Use the ranking for strategy, then check
the data cards before committing a run.
33Souls ranked
99effect tiers
4ranking tiers
2.2.1current patch
Quick answer
Best starting Souls: Showtime, Butterball and Goldie
Showtime + Butterball is the safest generic core: one creates permanent post-battle
scaling and floor space, while the other turns those stats into a reusable carry. Goldie adds movable Hold and merchant economy. If your deck already has a durable Sweep or Multistrike
unit, Grump can replace Goldie for faster permanent combat scaling; Silver is the slower global-value option.
This is a starting consistency list for Soul Savior, especially Tangle and Overgrowth—not
a claim that one Soul wins every clan pairing. A Soul moves up when it helps the opening fights,
works across many decks and keeps scaling. Exact values remain in the game-data cards below.
S
Best starting Souls
Immediate, broadly useful power that stabilizes the punishing opening fights and still scales into Lifemother.
Advance and Burst can accelerate offense, yet forced movement disrupts careful floor order and is difficult to stabilize early.
Best with: Banished movement plans and floors built around Burst
Exact game data
All Soul effects, tiers and unlock goals
Every Soul has three tiers. Tier I shows its unlock goal; Tier II and Tier III show the
cumulative upgrade goals encoded by the game. Effects use patch 2.2.1 data, including
the post-launch Butterball and Meanmug balance changes.
Only pays when the Pyre takes damage, so the benefit often arrives after a leak has already become dangerous.
Best with: Deliberate Pyre self-damage and strong recovery
Tier 1
Your Pyre takes an additional 1 damage from all sources and gains Revenge: Draw +1 next turn.
Goal 1 Defeat Lifemother while playing Hellhorned to unlock.
Tier 2
Your Pyre takes an additional 1 damage from all sources and gains Revenge: Draw +1 next turn and gain +1 permanent Pyre health.
Goal 1 Defeat Lifemother while playing Hellhorned to upgrade.
Tier 3
Your Pyre takes an additional 1 damage from all sources and gains Revenge: Draw +1 next turn and gain +1 permanent Pyre health and +1 permanent Pyre Attack.
Goal 1 Defeat Lifemother while playing Hellhorned to upgrade.
Solves early floor space and grows a frontliner after every battle, buying time to take greedier map rewards.
Best with: Butterball, Grump and a carry that wants permanent stats
Tier 1
A random floor has +3 Capacity. At the end of combat, the front friendly unit on that floor gains +1 Capacity, +5 Attack and +25 Health if there is Capacity available (max 6 Capacity).
Goal 1 Defeat Tivi to unlock.
Tier 2
A random floor has +3 Capacity. At the end of combat, the front friendly unit on that floor gains +1 Capacity, +10 Attack and +30 Health if there is Capacity available (max 6 Capacity).
Goal 2 Defeat Tivi to upgrade.
Tier 3
A random floor has +5 Capacity. At the end of combat, the front friendly unit on that floor gains +1 Capacity, +10 Attack and +30 Health if there is Capacity available (max 6 Capacity).
Delayed rather than defensive, but repeated boss rewards and Pyre growth keep adding global value without a card slot.
Best with: Showtime or Butterball covering the first fights
Tier 1
Your Pyre randomly gains either +5 Health or +5 Attack after any boss is defeated. Gain an artifact that gives either +1 Ember, +1 Draw, or +2 Capacity after the next flying boss is defeated.
Goal 5 Defeat any Boss to unlock.
Tier 2
Your Pyre randomly gains either +7 Health or +7 Attack after any boss is defeated. Gain an artifact that gives either +1 Ember, +1 Draw, or +2 Capacity after the next 2 flying bosses are defeated.
Goal 25 Defeat any Boss to upgrade.
Tier 3
Your Pyre randomly gains either +10 Health or +10 Attack after any boss is defeated. Gain an artifact that gives either +1 Ember, +1 Draw, or +2 Capacity after the next 3 flying bosses are defeated.
Champion kills and Pyre kills feed each other permanently, but the loop is far stronger with the right clan and Champion path.
Best with: Railforged Pyre plans and Champion-led floors
Tier 1
Your Pyre gains +1 Attack and +2 Health permanently when a Champion kills a unit. Champions gain +2 Attack and +2 Health permanently when the Pyre kills a unit.
Goal 1 Defeat Lifemother while playing Railforged to unlock.
Tier 2
Your Pyre gains +2 Attack and +3 Health permanently when a Champion kills a unit. Champions gain +3 Attack and +3 Health permanently when the Pyre kills a unit.
Goal 1 Defeat Lifemother while playing Railforged to upgrade.
Tier 3
Your Pyre gains +3 Attack and +4 Health permanently when a Champion kills a unit. Champions gain +4 Attack and +4 Health permanently when the Pyre kills a unit.
Goal 1 Defeat Lifemother while playing Railforged to upgrade.
Global capacity is useful immediately and the Ember ceiling is high, but collecting it asks the run to develop all three floors.
Best with: Wide multi-floor plans and unit-heavy clans
Tier 1
+1 Capacity on each floor. If all three floors have friendly units at turn start, gain 1 Ember.
Goal 1 Defeat Lifemother while playing Umbra to unlock.
Tier 2
+1 Capacity on each floor. If all three floors have friendly units at turn start, gain 1 Ember. If you are filling at least 20 capacity, gain 1 Ember.
Goal 1 Defeat Lifemother while playing Umbra to upgrade.
Tier 3
+1 Capacity on each floor. If all three floors have friendly units at turn start, gain 1 Ember. If you are filling at least 20 capacity, gain 2 Ember.
Goal 1 Defeat Lifemother while playing Umbra to upgrade.
Soul Savior questions
What are the best Souls in Monster Train 2?
Showtime, Butterball and Goldie are the most broadly reliable starting Souls in the current community discussion. Showtime plus Butterball is the core scaling pair; Goldie adds Hold and economy without requiring a specific clan.
How many Souls are in Monster Train 2?
There are 33 Souls in the current Soul Savior data. Every Soul has three effect tiers, for 99 tier entries in total.
Do Soul tiers change which Soul you should start with?
Yes. Some Souls provide immediate survival at Tier I, while others become run-defining only after later upgrades. This ranking weighs opening strength, consistency, build dependence and mature scaling rather than raw Tier III ceiling alone.
Is Soul Savior part of the base game?
No. Soul Savior and its Souls are part of the paid Destiny of the Railforged DLC. Wurmkin is the free clan released alongside the expansion, but the Soul Savior mode itself belongs to the DLC.
Ranking method, sources and accuracy
The S–C ranking is an editorial synthesis of current public Soul Savior discussions, weighted
toward opening survival, cross-clan consistency, build dependence and mature scaling. Community
opinions are not game data; disagreements are expected, especially for Souls that need a particular
clan or Tier III effect.
Names, effects, tier levels and unlock counters are generated from the Monster Train 2 game-data
dump, last refreshed . Five defaults omitted or
misreferenced by the serialized dump are filled from the developer's official Destiny of the Railforged launch notes; current values then follow the patch 2.2.1 data. The official 2.1 and 2.2 notes
document important Soul fixes and balance changes, which is why launch-day rankings should not be
copied without checking current effects.