Monster Train 2 Keyword
Extinguish
Triggers when this unit dies.
14 cards use Extinguish.
Burnout 1, Stealth 1 Extinguish: +10 Attack permanently.
Harvest: Gain Soul 1. Extinguish: Deal damage to enemy units equal to 15x the Soul count.
Extinguish: Deal 65 damage to the front enemy unit.
Extinguish: Gain 1 Dragon's Hoard.
Armor 12 Extinguish: Apply Armor 12 to friendly units.
Conduit 10
Extinguish: Apply Stealth 2 to friendly units.
Extinguish: Return a random defeated unit to your hand and apply +40 Attack.
Extinguish: Summon 2 Twin of Wax and apply this unit's upgrades, equipment, and stat changes.
Regen 6, Spikes 6 Extinguish: Apply this unit's buff stacks to friendly units.
Champion — upgrade paths on the card page.
Extinguish: Spawn 4.
Extinguish: Summon 2 Draff units.
Endless Extinguish: Draw +2 next turn.