Monster Train 2 Keyword

Extinguish

Triggers when this unit dies.

14 cards use Extinguish.

1 Bounty Stalker 30/5
Melting Remnant Unit rare

Burnout 1, Stealth 1 Extinguish: +10 Attack permanently.

BurnoutStealthExtinguish
1 Devourer of Death 0/5
Melting Remnant Unit rare

Harvest: Gain Soul 1. Extinguish: Deal damage to enemy units equal to 15x the Soul count.

HarvestExtinguish
1 Entombed Explosive 0/1
Melting Remnant Unit common

Extinguish: Deal 65 damage to the front enemy unit.

Extinguish
1 Gildmonger 10/30
Pyreborne Unit uncommon

Extinguish: Gain 1 Dragon's Hoard.

Extinguish
1 Makeshift Golem 12/12
Lazarus League Unit uncommon

Armor 12 Extinguish: Apply Armor 12 to friendly units.

ArmorExtinguish
1 Molluscmage 5/3
Stygian Guard Unit common

Conduit 10

ConduitExtinguish
1 Molten Encasement 0/1
Melting Remnant Unit common

Extinguish: Apply Stealth 2 to friendly units.

Extinguish
2 Formless Child 0/1
Melting Remnant Unit rare

Extinguish: Return a random defeated unit to your hand and apply +40 Attack.

Extinguish
2 Legion of Wax 16/16
Melting Remnant Unit rare

Extinguish: Summon 2 Twin of Wax and apply this unit's upgrades, equipment, and stat changes.

Extinguish
3 Balmabello 15/50
Underlegion Unit rare

Regen 6, Spikes 6 Extinguish: Apply this unit's buff stacks to friendly units.

RegenSpikesExtinguish
Ekka 5/5
Luna Coven Unit champion

Champion — upgrade paths on the card page.

Extinguish
Green Recruit 5/5
Underlegion Unit common

Extinguish: Spawn 4.

Extinguish
Remnant Host 0/1
Melting Remnant Unit uncommon

Extinguish: Summon 2 Draff units.

Extinguish
Votivary 1/1
Melting Remnant Unit uncommon

Endless Extinguish: Draw +2 next turn.

EndlessExtinguish