Extinguish in Monster Train 2
Triggers when this unit dies.
14 cards use Extinguish.
Includes cards that grant, remove, benefit from or trigger on this keyword. Read the exact card effect to distinguish these uses. Game data · patch 2.2.1
Which clans have Extinguish cards?
Melting Remnant (8)Underlegion (2)Lazarus League (1)Luna Coven (1)Pyreborne (1)Stygian Guard (1)
All 14 Extinguish cards
Extinguish: Spawn 4.
Extinguish: Summon 2 Draff units.
Endless Extinguish: Draw +2 next turn.
Burnout 1, Stealth 1 Extinguish: +10 Attack permanently.
Harvest: Gain Soul 1. Extinguish: Deal damage to enemy units equal to 15x the Soul count.
Extinguish: Deal 65 damage to the front enemy unit.
Extinguish: Gain 1 Dragon's Hoard.
Armor 12 Extinguish: Apply Armor 12 to friendly units.
Conduit 10
Extinguish: Apply Stealth 2 to friendly units.
Extinguish: Return a random defeated unit to your hand and apply +40 Attack.
Extinguish: Summon 2 Twin of Wax and apply this unit's upgrades, equipment, and stat changes.
Regen 6, Spikes 6 Extinguish: Apply this unit's buff stacks to friendly units.
Champion — upgrade paths on the card page.
Extinguish beyond cards
These entries mention Extinguish in their effects or abilities; a shared keyword alone does not guarantee a combo.
Artifacts with Extinguish effects
- Mold Braces — Friendly units apply Armor 5 to the front friendly unit on Extinguish.
- Waxer Snuffer — Extinguish triggers an additional time.