Monster Train 2/Enemies & bosses

Hallow

Standard campaign Act 6 3 forms
11ATK
1250MAX HP

Hallow is a boss in Act 6 of a standard run. The game data lists 3 forms. The records below show 1250 HP and 11 attack.

“Fire and stone, impulse and consideration—one twin embraced the Titans’ corruption while the other resisted. In the end, Entropy’s touch claimed Hallow, drawn by his yearning for stability. He accepted. For although he feared the Titan’s power, he feared losing his sister even more.”

Forms & variants

Compare the matching form and mode before planning a fight. These are the recorded game-data values; run modifiers may change the values you encounter.

Harvest Health

11ATK
1250HP
6SIZE

Starts with Titanskin 10

  • Extinguish — Stryx gains Titanskin 10. Relentless begins next turn.

Immune to Rooted

Incant Health

11ATK
1250HP
6SIZE

Starts with Titanskin 10

  • Extinguish — Stryx gains Titanskin 10. Relentless begins next turn.

Immune to Rooted

Resolve Health

11ATK
1250HP
6SIZE

Starts with Titanskin 10

  • Extinguish — Stryx gains Titanskin 10. Relentless begins next turn.

Immune to Rooted

Hallow — quick answers

How much health does Hallow have in Monster Train 2?

Hallow has 1250 HP across the listed forms. The individual stat panels identify the values for each fight.

What does Hallow do?

In the Harvest Health base form, Hallow uses: Extinguish — Stryx gains Titanskin 10. Relentless begins next turn.

Where do you fight Hallow?

Hallow is fought in Act 6 of a standard run.

How many forms does Hallow have?

Hallow has 3 forms in the game data: Harvest Health, Incant Health, Resolve Health.