Cael, Lord of the Cherubs

Standard campaign Act 6 3 forms
22ATK
1800MAX HP
“Cael, the eldest of Heaven’s cherubs calls upon his kin with his illustrious horn. Now, it is Dominion that truly wields the horn.”

Forms & variants

Damage Shield

22ATK
1800HP
6SIZE
  • Resolve — Grant Damage Shield 1 to the front non-boss enemy unit.

Immune to Rooted

Titan Trial
22ATK
1800HP
6SIZE
  • Resolve — Grant Damage Shield 1 and Spell Shield 1 to the front non-boss enemy unit.

Immune to Rooted

Atk HP

22ATK
1800HP
6SIZE
  • Resolve — Grant +35 Health and Spikes 4 to the front non-boss enemy unit.

Immune to Rooted

Titan Trial
22ATK
1800HP
6SIZE
  • Resolve — Grant +50 Health and Spikes 6 to the front non-boss enemy unit.

Immune to Rooted

Lifesteal

22ATK
1800HP
6SIZE
  • Resolve — Grant +7 Attack and Lifesteal 1 to the front non-boss enemy unit.

Immune to Rooted

Titan Trial
22ATK
1800HP
6SIZE
  • Resolve — Grant +12 Attack and Lifesteal 1 to the front non-boss enemy unit.

Immune to Rooted

Cael, Lord of the Cherubs — quick answers

How much health does Cael, Lord of the Cherubs have in Monster Train 2?

Cael, Lord of the Cherubs's toughest form has 1800 HP (health varies by form).

What does Cael, Lord of the Cherubs do?

Cael, Lord of the Cherubs uses: Resolve — Grant Damage Shield 1 to the front non-boss enemy unit.

Where do you fight Cael, Lord of the Cherubs?

Cael, Lord of the Cherubs is fought in Act 6 of a standard run.

How many forms does Cael, Lord of the Cherubs have?

Cael, Lord of the Cherubs has 3 forms in the game data: Damage Shield, Atk HP, Lifesteal.