Monster Train 2 Clan
Underlegion
Overwhelm with numbers: endless Fun Guy and Shroom swarms that Propagate.
Champions
Signature keywords
Units (13)
Rally: Apply Regen 1 and +1 Health to friendly units.
Summon: Apply Decay 7 to enemy units.
Rally: Draw +1 next turn.
Etch: Apply Decay 8 to enemy units.
Revenge: Apply Decay 5 to the attacker.
Grant Trample to Fun Guy. Troop adds +X Attack per stack.
Ability (Cooldown 2): Fetch — Add a random equipment with Burnout to your hand and apply -1 Ember.
Summon: Apply Sap 3 to enemy units.
Armor 10 Resolve: Spawn 4.
Rally: Apply Decay 2 to enemy units.
Regen 6, Spikes 6 Extinguish: Apply this unit's buff stacks to friendly units.
Rally: Apply Sap 1 to enemy units.
Extinguish: Spawn 4.
Spells (22)
Spawn 1.
Advance. Propagate 2.
Consume. Apply Sap 2 to enemy units.
Deal 10 damage. Slay: Spawn 2.
Consume. Sacrifice 1 Fun Guy. Deal 10 damage and apply Decay 10 to enemy units.
Consume. Propagate 2 on all units.
Apply Decay 2.
Consume. Apply Ability: Evergrowth to a friendly unit.
Consume. Return 1 random spell from your consume pile. If there are at least 5 cards in the consume pile, return 1 more.
Deal damage equal to 3x the debuff stacks on this unit.
Consume. Enemy units Propagate 4. Add a copy of this card to your discard pile.
Consume. Apply Decay equal to 5x Sap.
Spawn 1. For every 10 cards in your deck Spawn 1 more.
Consume. Spawn 1. Spawn 1 more for each card in your consume pile.
Consume. Apply Decay 8 and Sap 2. Add a copy of this card to your discard pile.
Consume. Deal 20 damage and apply Decay 10 to all units.
Consume. Spawn 4.
Apply Consume and -1 Ember to all spells in your deck.
Consume. Spawn 3. Apply Armor to Fun Guy equal to 4x Troop.
Deal 15 damage. Apply Decay 15.
Consume. Draw +1 next turn. For every 15 cards in your deck, draw +1 more.
Consume. Propagate 2 X.

