Armor in Monster Train 2
Damage is dealt to Armor before health. Each point of Armor blocks one point of damage and is then removed.
22 cards use Armor.
Includes cards that grant, remove, benefit from or trigger on this keyword. Read the exact card effect to distinguish these uses. Game data · patch 2.2.1
Which clans have Armor cards?
Hellhorned (7)Railforged (5)Wurmkin (3)Lazarus League (2)Luna Coven (2)Underlegion (2)Pyreborne (1)
All 22 Armor cards
Consume. Apply Armor 30.
Restore 5 health. Healing over max health applies Armor instead.
Armor 25 Revenge: Forge 1.
Armor 12 Extinguish: Apply Armor 12 to friendly units.
Advance. Apply Armor 12.
Smelt a card in hand. Apply Armor 4 to friendly units.
Armor 30 Strike: Apply Melee Weakness 1.
Consume. Apply Armor 2 per Corrupt to friendly units.
Spend -50 Gold. Apply Armor 50 to a friendly unit.
Forge 2. Apply Armor 2 to the front friendly unit.
Deal 3 damage. Apply Armor 20.
Armor 10 Resolve: Spawn 4.
Apply Rage 6 and Armor 10.
Armor 40 Reanimated: Gain Armor 40.
Armor 50, Steelguard
Double buffs and Armor on a unit.
Consume. Spawn 3. Apply Armor to Fun Guy equal to 4x Troop.
Consume. Double the amount of Armor on a unit.
Consume. Restore 10 health to friendly units. Healing over max health applies Armor instead.
Armor 20, Multistrike 2 Strike: Apply Corrupt 1 to enemy units.
Consume. Apply +4X Attack and Armor 2X to the Pyre.
Consume. Apply 4X Rage and 4X Armor.
Armor beyond cards
These entries mention Armor in their effects or abilities; a shared keyword alone does not guarantee a combo.
Artifacts with Armor effects
- Deepwood Oil — When you equip a friendly unit, apply Armor 10.
- Hair of the Hybrid — Equipping a friendly unit under half health applies Armor 10, otherwise it applies Rage 5.
- Hardened Hull — When an Egg unit is summoned, remove 3 Hatch and apply Armor 30.
- Heph's Blueprints — When you Forge an equipment, apply +2 Attack and Armor 2 for each Forge spent.
- Life Insurer — Friendly units gain Armor 14 on reviving with Reanimate.
- Mold Braces — Friendly units apply Armor 5 to the front friendly unit on Extinguish.
- Railhammer — When a friendly unit gains Armor, it gains +4 stacks.
- Scorched Steel — Friendly units enter with Armor 5.
- Shaleshell — After using an ability, friendly units gain Armor 3.
- Silent Sigil — When it becomes new, apply Armor 10 to friendly Silent units.
- Titan's Edict — Valor grants an additional +X Armor per stack.
Upgrades that mention Armor
- Runeslab — Upgrade a unit with Incant: Gain Armor 4.
- Runestone — Upgrade a unit with Incant: Gain Armor 2.
- Smidgeslab — Reduce Capacity to 1 and gain Armor 30.