Monster Train 2 Keyword
Armor
Damage is dealt to Armor before health. Each point of Armor blocks one point of damage and is then removed.
22 cards use Armor.
Consume. Apply Armor 30.
Restore 5 health. Healing over max health applies Armor instead.
Armor 25 Revenge: Forge 1.
Armor 12 Extinguish: Apply Armor 12 to friendly units.
Advance. Apply Armor 12.
Smelt a card in hand. Apply Armor 4 to friendly units.
Armor 30 Strike: Apply Melee Weakness 1.
Consume. Apply Armor 2 per Corrupt to friendly units.
Spend -50 Gold. Apply Armor 50 to a friendly unit.
Forge 2. Apply Armor 2 to the front friendly unit.
Deal 3 damage. Apply Armor 20.
Armor 10 Resolve: Spawn 4.
Apply Rage 6 and Armor 10.
Armor 40 Reanimated: Gain Armor 40.
Armor 50, Steelguard
Double buffs and Armor on a unit.
Consume. Spawn 3. Apply Armor to Fun Guy equal to 4x Troop.
Consume. Double the amount of Armor on a unit.
Consume. Restore 10 health to friendly units. Healing over max health applies Armor instead.
Armor 20, Multistrike 2 Strike: Apply Corrupt 1 to enemy units.
Consume. Apply +4 XAttack and Armor 2 X to the Pyre.
Consume. Apply 4 X Rage and 4 X Armor.