Rage in Monster Train 2
+X Attack per stack. Decreases every turn.
9 cards use Rage.
Includes cards that grant, remove, benefit from or trigger on this keyword. Read the exact card effect to distinguish these uses. Game data · patch 2.2.1
Which clans have Rage cards?
All 9 Rage cards
Deal 5 damage. Apply Rage 7.
Apply Rage 3 and Emberdrain 2 to a friendly unit. Gain 3 Ember.
Consume. Apply Rage 5.
Rage 5 Slay: Apply Rage 5 to friendly units.
Apply Damage Shield 2, Rage 6, and Emberdrain 3.
Apply Rage 6 and Armor 10.
Consume. Double the amount of Rage on friendly units.
Apply Rage 12.
Consume. Apply 4X Rage and 4X Armor.
Rage beyond cards
These entries mention Rage in their effects or abilities; a shared keyword alone does not guarantee a combo.
Artifacts with Rage effects
- Burning Feather — When a friendly unit dies, Angels on the floor gain Rage 7.
- Chain of the Valkyrie — When you equip an Angel, apply Valor 3, Rage 3, and Regen 3.
- Collection of Tails — Rage does not decay on friendly units.
- Fade’s First Blade — Friendly units gain Rage 3 whenever they lose a stack of Burnout.
- Hair of the Hybrid — Equipping a friendly unit under half health applies Armor 10, otherwise it applies Rage 5.
- Resonant Shard — Rage adds an additional +1 Attack per stack.
- Scorching Restraints — Friendly units enter with Rage 3.
Upgrades that mention Rage
- Dualslab — Upgrade a unit to gain Dualism, Rage 4, Regen 4, and Spikes 4.
- Furyslab — Upgrade a unit with Rage 24.
- Furystone — Upgrade a unit with Rage 12.
- Savage Heart — Rage 5. Revenge: Permanently gain Rage 1.
Bosses using Rage
Athane the FallenMaera the DutifulQuoto the DestroyerThaddeus the IndulgentRax the OverblessedSeraph AeternusSavagery