Monster Train 2 Keyword
Consume
Removed from your deck for the rest of the battle after being played.
107 cards use Consume.
Consume. Apply Armor 30.
Consume. Draw a unit and apply +20 Attack, +20 Health, and 0 Ember.
Consume. Phase to new. Apply +5 Attack and Stealth 1 to friendly units.
Consume. Gain 3 Dragon's Hoard. Your Pyre takes 8 damage.
Consume. Apply Corrupt 5 to enemy units.
Consume. Add 3 Excavated Ember cards to your discard pile.
Consume. Apply Fragile and Spikes 40 to a friendly unit.
Consume. Apply Reanimate 1.
Consume. Choose a card. Smelt all cards in hand, except the chosen card.
Consume. Restore 20 health and apply Conduit 4.
Consume. Apply Sap 2 to enemy units.
Consume. Apply Burnout 5 and +5 Attack to friendly Burnout units.
Consume. Descend then Advance a friendly unit. Deal damage to the front enemy unit equal to 2x this unit's Health and Armor.
Consume. Trigger a unit's Extinguish ability without killing it.
Consume. Draw +3 next turn.
Consume. Apply Damage Shield 1 and Valor 4.
Consume. Apply Steelguard to a friendly unit.
Consume. Create a copy of a non-champion unit, equipment, or room card in hand and apply -1 Ember.
Consume. Sacrifice 1 Fun Guy. Deal 10 damage and apply Decay 10 to enemy units.
Consume. Add 3 Sting spells to your hand.
Consume. Propagate 2 on all units.
Consume. Apply Spikes 10.
Consume. Apply Pyregel 10.
Consume. Apply Spell Weakness 1 and Melee Weakness 1.
Consume. Apply Endless to a friendly unit for the rest of battle.
Consume. Draw a unit and apply +40 Attack and 0 Ember.
Consume. Apply Armor 2 per Corrupt to friendly units.
Consume. Phase. Create an Burnout copy of a spell in your hand.
Consume. Reduce a unit's Cooldown Timer by 1 to a minimum of 1.
Consume. Apply Ability: Evergrowth to a friendly unit.
Consume. Apply Ability: Flight to a friendly unit.
Consume. Return 1 random spell from your consume pile. If there are at least 5 cards in the consume pile, return 1 more.
Consume. Apply Regen 4 and +4 Health.
Consume. Apply Quick.
Consume. Restore a friendly unit to full health then swap Attack and Health.
Consume. Spend all Forge. Deal damage to the front enemy equal to 35x Forge spent.
Consume. Add a +15 Attack +15 Health Crafted Equipment to your hand for each unequipped friendly unit.
Consume. Enemy units Propagate 4. Add a copy of this card to your discard pile.
Consume. Deal damage to enemy units on all floors equal to 10x the number of Dante's Candle cards in your deck.
Consume. Deal damage to the front enemy unit equal to 3x this friendly unit's Health and Armor.
Consume. Apply Decay equal to 5x Sap.
Consume. Advance. Apply Valor 5 to a friendly unit, then it attacks immediately.
Consume. Spawn 1. Spawn 1 more for each card in your consume pile.
Consume. Apply Multistrike 1 and Emberdrain 4 to a friendly unit.
Consume. Ascend friendly units, then Advance the highest Health friendly unit on the new floor.
Consume. Apply Decay 8 and Sap 2. Add a copy of this card to your discard pile.
Consume. Restore 2 Pyre health for each Dragon's Hoard.
Consume. Deal 20 damage and apply Decay 10 to all units.
Consume. Apply Titanskin 2 to a friendly unit.
Consume. Advance. Apply Damage Shield 2.
Consume. Apply Corrupt 15 and Rooted 1.
Consume. Spawn 4.
Apply Consume and -1 Ember to all spells in your deck.
Consume. Apply Trample.
Consume. Gain 1 Corrupt. Gain 1 Corrupt.
Consume. Return 5 consumed spells to the top of your draw pile.
Consume. Gain 2 Dragon's Hoard.
Consume. Discard your hand. Draw 5.
Consume. Spawn 3. Apply Armor to Fun Guy equal to 4x Troop.
Draw 3 damage spells and apply Consume, +30 Magic Power, and 0 Ember.
Consume. Double the amount of Rage on friendly units.
Consume. Double the amount of Armor on a unit.
Consume. Remove equipment from a friendly unit. Copy the unit.
Consume. Apply Damage Shield 2 to friendly units.
Consume. Apply Attuned and +3 Magic Power to spells in your hand.
Consume. Double the amount of Pyregel on a unit.
Consume. Restore 10 health to friendly units. Healing over max health applies Armor instead.
Consume. Apply Unstable 50 and Reanimate 1.
Consume. Apply Fragile and Multistrike 1 to a friendly unit.
Consume. Remove 3 Hatch from Eggs.
Consume. Draw X and apply -1 Ember to those cards. HalfbreakCannot draw additional cards this turn.
Consume. Apply Infused to cards in hand.
Consume. Return a consumed spell to the top of your draw pile.
Consume. Deal damage to enemy units equal to 30x Capacity on this floor. Reduce Capacity to 1.
Consume. Apply 3 X Conduit.
Consume. Apply Frostbite 8 to enemy units.
Consume. Gain 2 Ember. Draw 1.
Consume. Merge two equipment in your deck together and apply -1 Ember.
Consume. Retreat. Deal 13 damage.
Consume. Add 2 random Imp units to your hand.
Consume. Gain 2 XEmber.
Consume. Apply Pyregel 4 to enemy units.
Consume. Gain 1 Ember. Phase to full.
Consume. Draw +1 next turn. For every 15 cards in your deck, draw +1 more.
Consume. Add 3 uncommon or rare Snack units to your hand.
Consume. Draw a unit and apply +5 XAttack and -X Ember.
Consume. Apply 1 X Damage Shield.
Consume. Apply +4 XAttack and Armor 2 X to the Pyre.
Consume. Draw -2 next turn. +1 Ember per turn for the rest of battle.
Consume. Reduce Cooldown by X. Apply 2 X Avarice.
Consume. Apply Rage 5.
Consume. Forge 4 X.
Consume. Reform 2 random units.
Consume. Trigger feeding on a friendly Snack unit 2 X times.
Consume. Add all X contained spell cards to your hand. the boxed card
Consume. Draw a unit. If you have 30 Gold, spend it to apply +30 Attack, Avarice 15, and Armor 15.
Consume. Fill Corrupt with Corrupt. Apply Emberdrain 1 to friendly units.
Consume. +1 Capacity.
Consume. Apply 4 X Valor.
Consume. Apply 4 X Rage and 4 X Armor.
Consume. Apply 1 X Reanimate.
Consume. Propagate 2 X.
Consume. Apply 1 X Sap and 5 X Frostbite.
Consume. Apply Mute 3 to enemy units.
Consume. Apply Spell Weakness 2 to enemy units.
Consume. Apply +4 XAttack and Burnout 4 to friendly units.
Consume. Apply 6 X Corrupt to enemy units.