Melting Remnant in Monster Train 2
Burn twice: Burnout units die and return, cashing in on Extinguish and Reform value.
The Melting Remnant card pool has Little Fade and Rector Flicker as champions. Browse 17 units, 21 spells, 1 equipment, 1 rooms below, with each card’s current cost and effect.
Melting Remnant champions
Most frequent Melting Remnant keywords
Ally clan ideas for Melting Remnant
These are editorial pairing ideas drawn from our sourced clan-pairing guide. Your champion path and drafts determine which combination fits the run.
Lazarus League
Reform and Reanimate bring the same units back again and again, multi-triggering Extinguish and Harvest payoffs on every death.
Pyreborne
Cheap dragons make strong Reform targets, and constant Burnout deaths feed gold and Dragon's Hoard scaling.
Railforged
Burnout and Reform cycling triggers repeated Forge bursts on units that keep coming back.
Units (17)
Burnout 2
Extinguish: Summon 2 Draff units.
Endless Extinguish: Draw +2 next turn.
Burnout 1, Stealth 1 Extinguish: +10 Attack permanently.
Harvest: Gain Soul 1. Extinguish: Deal damage to enemy units equal to 15x the Soul count.
Burnout 1, Multistrike 1
Extinguish: Deal 65 damage to the front enemy unit.
Burnout 3 +5 Attack for every stack of Burnout.
Burnout 3 Revenge: Apply Burnout 1 to friendly Burnout units.
Extinguish: Apply Stealth 2 to friendly units.
Strike: Apply Rage 3 to friendly Burnout units.
Slay: Gain 30 Gold.
Harvest: +5 Attack and +5 Health.
Harvest: Gain 10 Gold.
Harvest: Gain Rage 5.
Extinguish: Return a random defeated unit to your hand and apply +40 Attack.
Extinguish: Summon 2 Twin of Wax and apply this unit's upgrades, equipment, and stat changes.
Spells (21)
Restore 15 health and apply Burnout 3 to a friendly unit.
Consume. Reform 2 random units.
Consume cards in hand. Add a Draff unit to your hand and apply +10 Attack for each card consumed.
Remove all Burnout and debuff effects from a unit.
Kill a random non-boss enemy unit. Kill a random friendly unit.
Descend. Apply Dazed 1.
Consume. Apply Burnout 5 and +5 Attack to friendly Burnout units.
Consume. Trigger a unit's Extinguish ability without killing it.
Raise a unit.
Raise a random unit.
Consume. Apply Endless to a friendly unit for the rest of battle.
Deal 5 damage. Slay: Increase damage by X permanently.
Apply +10 Attack and Burnout 2 to a friendly unit.
Deal damage to enemy units equal to 3x the number of friendly unit deaths this battle.
Apply Stealth 2 to friendly units.
Remove all debuff effects from friendly units and all buff effects from enemy units.
Raise a unit and apply +10 Attack.
Kill friendly units. Reform random units to this floor until it exceeds its Capacity.
Deal damage to the front enemy unit equal to 10x the number of friendly unit deaths this battle.
Deal 25 damage and apply Dazed 3 to an already damaged unit.
Consume. Apply +4X Attack and Burnout 4 to friendly units.

