Monster Train 2 Clan

Awoken clan emblem

Awoken

Rooted resilience: heal, Regen and Spikes turn drawn-out fights into wins.

42 cards 2 champions Build a Awoken deck →

Champions

Signature keywords

Units (12)

Spells (26)

1 Channelsong
Awoken Spell rare

Consume. Draw a unit and apply +20 Attack, +20 Health, and 0 Ember.

Consume
1 Engraft
Awoken Spell uncommon

Restore 1 health. HalfbreakGain 1 Ember. Draw +1 next turn.

1 Glimmer
Awoken Spell common

Restore 3 health to friendly units and deal 3 damage to enemy units.

1 Invigorating Solution
Awoken Spell uncommon

Consume. Draw +3 next turn.

Consume
1 Preserved Thorns
Awoken Spell uncommon

Consume. Add 3 Sting spells to your hand.

Consume
1 Pyre Shards
Awoken Spell uncommon

Consume. Apply Spikes 10.

ConsumeSpikes
1 Razorsharp Edge
Awoken Spell common

Apply +12 Attack and -2 Health.

1 Restoration Detonation
Awoken Spell common

Restore 15 health to a friendly unit. Deal damage to the front enemy unit equal to 5x the amount healed.

1 Restore
Awoken Spell common

Restore 4 health. Apply Regen 2.

Regen
1 Restoring Retreat
Awoken Spell uncommon

Restore 10 health. Descend.

1 Rootseeds
Awoken Spell common

Apply +3 Attack.HalfbreakDraw +1 next turn.

1 Spreading Spores
Awoken Spell rare

Restore 3 health. Apply Regen 3 and Spikes 3. Add a copy of this card to your discard pile.

RegenSpikes
1 Unleash the Wildwood
Awoken Spell rare

Restore friendly units to full health.

1 Wildwood Sap
Awoken Spell common

Consume. Apply Regen 4 and +4 Health.

ConsumeRegen
1 Wildwood Tome
Awoken Spell rare

Consume. Apply Quick.

ConsumeQuick
2 Adaptive Mutation
Awoken Spell rare

Consume. Restore a friendly unit to full health then swap Attack and Health.

Consume
2 Bramble Lash
Awoken Spell uncommon

Deal damage to the front enemy unit equal to 10x Spikes on friendly units.

2 Focused Growth
Awoken Spell uncommon

Restore 20 health, twice. HalfbreakDraw +2 next turn.

2 Sharpen
Awoken Spell common

Apply +6 Attack and Spikes 6.

Spikes
3 Cycle of Life
Awoken Spell rare

Apply +10 Health and Spikes 8.

Spikes
X Awoken’s Rail Spike
Awoken Spell rare

Consume. Draw X and apply -1 Ember to those cards. HalfbreakCannot draw additional cards this turn.

Consume
Ensnare
Awoken Spell uncommon

Apply Rooted 1. HalfbreakDraw +1 next turn.

Rooted
Pyre-Gro
Awoken Spell uncommon

Consume. Draw -2 next turn. +1 Ember per turn for the rest of battle.

Consume
Steel Enhancer
Awoken Spell common

Apply +4 Attack and +4 Health.

Sting
Awoken Spell common

Deal 12 damage to the front enemy unit. HalfbreakDraw +1 next turn.

Vine Grasp
Awoken Spell common

Advance. Deal 3 damage.

Equipment (1)

Rooms (1)