Luna Coven in Monster Train 2
Moon magic: the Mooncycle swings between Moonlit and Moonshade, powering Mageblade and Conduit.
The Luna Coven card pool has Arduhn and Ekka as champions. Browse 13 units, 22 spells, 3 equipment, 2 rooms below, with each card’s current cost and effect.
Luna Coven champions
Most frequent Luna Coven keywords
Ally clan ideas for Luna Coven
These are editorial pairing ideas drawn from our sourced clan-pairing guide. Your champion path and drafts determine which combination fits the run.
Awoken
Awoken tanks, heals and Regen protect fragile Conduit casters — both clans reward the long fight.
Stygian Guard
Conduit plus Incant turns attuned spells nuclear — at the cost of a fragile early defense.
Units (13)
Mooncycle: +5 Attack.
Mooncycle: Gain Conduit 1.
Conduit 5 Apply +1 stack of Conduit each time it is applied.
Resolve: Add a Moon Ritual spell with Burnout to your hand.
Summon: Phase. Ability (Cooldown 2): Moonipulate — Phase.
Conduit 3 Enchant: Grant Conduit 3.
Mooncycle triggers an additional time.
Stealth 2 Moonshade: Multistrike 2.
Ability (Cooldown 3): Spell Slam — Restore to full health. Apply Spell Weakness 1 to enemy units.
Mageblade 3 Moonshade: Mageblade 3.
Ability (Cooldown 2): Spellweave — Draw a non-starter spell and apply -1 Ember.
Mageblade 2 Moonlit: Sweep.
Resolve: If it is Moonshade, gain +10 Attack and +15 Health.
Spells (22)
Phase. Apply Conduit 1 to a friendly unit.
Consume. Gain 1 Ember. Phase to full.
Deal 1 damage to an enemy unit or restore 1 health to a friendly unit.
Consume. Phase to new. Apply +5 Attack and Stealth 1 to friendly units.
Deal 10 damage to an enemy unit or restore 10 health to a friendly unit.
Restore 5 health. Healing over max health applies Armor instead.
Consume. Restore 20 health and apply Conduit 4.
Deal 5 damage.
Ascend. Apply Spell Weakness 2.
Deal 25 damage to the front enemy unit.
Consume. Phase. Create an Burnout copy of a spell in your hand.
Deal 5 damage.
Deal 25 damage. Slay: Gain 2 Ember.
Deal 35 damage.
Consume. Apply Titanskin 2 to a friendly unit.
Deal 10 damage to enemy units.
Consume. Apply Attuned and +3 Magic Power to spells in your hand.
Consume. Restore 10 health to friendly units. Healing over max health applies Armor instead.
Deal 80 damage to enemy units.
Consume. Apply 3X Conduit.
Phase X times. Apply 1X Conduit.
Deal 20 damage to the front enemy unit X times.

