Spell Weakness in Monster Train 2
The next time the unit is hit by a damage spell or ability, it takes that much damage again for each stack of Spell Weakness.
4 cards use Spell Weakness.
Includes cards that grant, remove, benefit from or trigger on this keyword. Read the exact card effect to distinguish these uses. Game data · patch 2.2.1
Which clans have Spell Weakness cards?
All 4 Spell Weakness cards
Apply Spell Weakness 1.
Spell Weakness
Consume. Apply Spell Weakness 2 to enemy units.
ConsumeSpell Weakness
Ascend. Apply Spell Weakness 2.
Spell Weakness
Consume. Apply Spell Weakness 1 and Melee Weakness 1.
ConsumeSpell WeaknessMelee Weakness
Spell Weakness beyond cards
These entries mention Spell Weakness in their effects or abilities; a shared keyword alone does not guarantee a combo.
Artifacts with Spell Weakness effects
- Seer Orb — When applying Spell Weakness, apply 1 more.
- Tethys’ Scales — 50% chance to apply Spell Weakness 1 when an enemy unit enters your train.
- Totem Fragment — Apply Spell Weakness 2 to enemy units when they enter the floor below the Pyre Room.
Upgrades that mention Spell Weakness
- Dominating Control — Add Melee Weakness 1 and Spell Weakness 1 on Strike.