The Sentient — the card as it appears in Monster Train 2

The Sentient

Awoken Unit champion
0ATK
10HP
2SIZE

Champions start plain and grow through one of three upgrade paths — see below.

“This Hollow was able to sever her connection to the Wildwood, slowly awakening to the prison her soul was trapped in, but still agreeing to champion our Covenant. Now she has repurposed her armor as makeshift shields to keep the rest of the vines at bay, becoming more aggressive with each attempt at recapture.”

Upgrade paths

Path I

  1. Explosive +20 Health · Rejuvenate: Deal 30 damage to front enemy unit.
  2. Explosive II +50 Health · Rejuvenate: Deal {60} damage to front enemy unit.
  3. Explosive III +110 Health · Rejuvenate: Deal {120} damage to front enemy unit.

Path II

  1. Cultivating +30 Health · Revenge: Cultivate 2
  2. Cultivating II +70 Health · Revenge: Cultivate 3
  3. Cultivating III +150 Health · Revenge: Cultivate 4

Path III

  1. Bristling +30 Health · +15 Spikes
  2. Bristling II +70 Health · +25 Spikes
  3. Bristling III +140 Health · +50 Spikes