The Sentient — the card as it appears in Monster Train 2

The Sentient

Awoken Unit champion
0ATK
10HP
2SIZE

The Sentient is a champion Awoken unit in Monster Train 2. It fields 0 attack and 10 health at size 2. Its 3 upgrade paths are Explosive, Cultivating and Bristling.

Champions start plain and grow through one of three upgrade paths — see below.

“This Hollow was able to sever her connection to the Wildwood, slowly awakening to the prison her soul was trapped in, but still agreeing to champion our Covenant. Now she has repurposed her armor as makeshift shields to keep the rest of the vines at bay, becoming more aggressive with each attempt at recapture.”

The Sentient upgrade paths

ExplosivePath I

  1. Explosive +20 Health · Rejuvenate: Deal 30 damage to front enemy unit.
  2. Explosive II +50 Health · Rejuvenate: Deal 60 damage to front enemy unit.
  3. Explosive III +110 Health · Rejuvenate: Deal 120 damage to front enemy unit.

CultivatingPath II

  1. Cultivating +30 Health · Revenge: Cultivate 2
  2. Cultivating II +70 Health · Revenge: Cultivate 3
  3. Cultivating III +150 Health · Revenge: Cultivate 4

BristlingPath III

  1. Bristling +30 Health · +15 Spikes
  2. Bristling II +70 Health · +25 Spikes
  3. Bristling III +140 Health · +50 Spikes

The Sentient — quick answers

What does The Sentient do in Monster Train 2?

The Sentient is a champion — it starts without rules text and grows through one of three upgrade paths chosen over the course of a run.

Which upgrade paths does The Sentient have?

The Sentient's upgrade paths are Explosive, Cultivating and Bristling. Each path has three tiers; the exact current-patch effects are listed on this page.

Which clan and rarity is The Sentient?

The Sentient is a champion unit from the Awoken clan.

What are The Sentient's stats?

The Sentient has 0 attack and 10 health, and takes up 2 floor capacity.