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Monster Train 2
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Relics
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Silver Draw
Monster Train 2 Relic
Silver Draw
common
Draw +1 each turn.
More common relics
A Forgotten Name
When you play your third spell of the turn, all cards gain +1 Magic Power for the rest of this battle.
Ancient Pinion
When an Angel moves it gains Valor 2.
Ancient Roots
The first spell played each turn has -1 Ember for every X cards in your Deck.
Artificial Pyrestone
+3 Deployment Ember.
Ashes of the Fallen
Summon triggers an additional time.
Astrologer’s Orrery
The first time each turn it becomes full gain 1 Ember.
Attuned Manacles
The first time you summon a Whelp each turn, reduce the Cooldown of friendly units on all floors by X.
Attuned Whetstone
On Deployment Phase, draw an Equipment card from your deck. Reduce its cost to 0 Ember.
Base Charge
At the start of battle, add 2 Corrupt to each floor.
Blood of the Apex
Permanently add +2 Attack to a unit's Equipment on Slay.
Bog Slime
When a spell with Consume is played, gain 1 Corrupt.
Breath of Heaven
Advance the back enemy unit when it enters your train.