The Lifemother

SoulSavior campaign 3 forms
50ATK
10000MAX HP
“One of the three Divine Titans who shaped Heaven and Hell, the Lifemother was defeated and cast into the ceaseless torrent of the Soulstream. Ages of isolation eroded her once-gentle nature into something twisted. In her confinement, she gathered drifting souls and fashioned them into a new family, one that would be bound to her forever.”
TrampleStrikeMalaiseHellborne HarvestDazedHarvestInfestedResolveWitherbloomReanimate

Forms & variants

Cycle Ender

50ATK
9000HP
5SIZE

Starts with Trample 1

  • Strike — Apply Malaise 12.
  • Hellborne Harvest — Transfer all debuff effects to your front unit.
  • On Team Turn — Lose Dazed 5.

Immune to Rooted

Swarmhost

40ATK
9000HP
5SIZE

Starts with Trample 1

  • Harvest — Gain Infested 2.
  • On Team Turn — Lose Dazed 5.

Immune to Rooted

Undying Bloom

40ATK
10000HP
5SIZE

Starts with Trample 1

  • Resolve — Apply Witherbloom 10 to your front unit and Reanimate 2 to the front enemy unit.
  • On Team Turn — Lose Dazed 5.

Immune to Rooted

The Lifemother — quick answers

How much health does The Lifemother have in Monster Train 2?

The Lifemother's toughest form has 10000 HP (health varies by form).

What does The Lifemother do?

The Lifemother uses: Strike — Apply Malaise 12. Hellborne Harvest — Transfer all debuff effects to your front unit. On Team Turn — Lose Dazed 5.

Where do you fight The Lifemother?

The Lifemother is fought in the SoulSavior campaign.

How many forms does The Lifemother have?

The Lifemother has 3 forms in the game data: Cycle Ender, Swarmhost, Undying Bloom.