Glass Cannon
+50 Attack +1 Fragile
“As powerful as this weapon is, it is just as fragile. Handle with care.”

+50 Attack +1 Fragile
“As powerful as this weapon is, it is just as fragile. Handle with care.”
+4 Attack Slay: This equipment gains +1 Attack permanently.
This unit's Attack is equal to its max health.
-2 Capacity. Cannot reduce Capacity below 1.
+20 Attack Slay: +1 Capacity.
This unit's Attack is set to 30 and cannot be changed.
+15 Health Resolve: Restore 10 health.
Resolve: Gain +1 Capacity, +20 Attack, and +20 Health if there is Capacity available.
+1 Stasis Resolve: Gain +20 Attack and +20 Health while under Stasis. Emerge (Cooldown 1): Remove Stasis. Starts battle on cooldown. Removes ability on use.