Monster Train 2/Enemies & bosses

Entropy

Standard campaign Act 9 3 forms
15ATK
3500MAX HP

Entropy is a boss in Act 9 of a standard run. The game data lists 3 forms. The records below show 3500 HP and 15 attack.

“Everything moves towards the inevitable. Entropy is neither fury, nor command, but is instead an unyielding, unfeeling force of nature.”

Forms & variants

Compare the matching form and mode before planning a fight. These are the recorded game-data values; run modifiers may change the values you encounter.

Bot

15ATK
3500HP
6SIZE

Starts with Fate Link, Immobile

  • Resolve — Add a Curse of Entropy to your deck.

Immune to Rooted, Silence, Dazed

Mid

15ATK
3500HP
6SIZE

Starts with Fate Link, Immobile

  • Resolve — Add a Curse of Entropy to your deck.

Immune to Rooted, Silence, Dazed

Top

15ATK
3500HP
6SIZE

Starts with Fate Link, Immobile

  • Resolve — Add a Curse of Entropy to your deck.

Immune to Rooted, Silence, Dazed

Entropy — quick answers

How much health does Entropy have in Monster Train 2?

Entropy has 3500 HP across the listed forms. The individual stat panels identify the values for each fight.

What does Entropy do?

In the Bot base form, Entropy uses: Resolve — Add a Curse of Entropy to your deck.

Where do you fight Entropy?

Entropy is fought in Act 9 of a standard run.

How many forms does Entropy have?

Entropy has 3 forms in the game data: Bot, Mid, Top.