Monster Train 2
Card Database
All 568 collectible cards with fully resolved rules text, straight from the game files. Search by name, text or keyword — filter by clan, type, rarity and cost.
Deal damage to enemy units equal to 3x the number of friendly unit deaths this battle.
Consume. Remove 3 Hatch from Eggs.
Apply Unstable 10 and deal 1 damage to enemy units.
Consume. Restore a friendly unit to full health then swap Attack and Health.
Consume. Gain 2 Dragon's Hoard.
Consume. Apply Armor 30.
Inert 1, Multistrike 1, Fuel 2 Gorge: Gain Fuel 1.
Strike: +15 Attack.
Echoburn (Cooldown 2): Draw 2.
Rally: Apply Regen 1 and +1 Health to friendly units.
Deal 8 damage to enemy units per Corrupt.
Deal damage to the front enemy unit equal to 2x the number of spells in your deck, three times.
Quick Ability (Cooldown 2): Swiftshot — Attack any enemy unit immediately.
Multistrike 2
Deal 5 damage. Slay: Add 2 uncommon or rare Snack units to your hand.
Eaten: Eater gains +9 Health.
Consume. Spend all Forge. Deal damage to the front enemy equal to 35x Forge spent.
Armored: Gain Rage equal to gained Armor. Summon: Gain Armor 5.
Mageblade 2
Consume. Add a +15 Attack +15 Health Crafted Equipment to your hand for each unequipped friendly unit.
Create a copy of the front friendly non-champion unit and Descend it.
Assemble (Cooldown 2): Create a copy of the front friendly non-champion unit and Descend it.
Mooncycle: +5 Attack.
Mooncycle: Gain Conduit 1.
Revenge: Apply Melee Weakness 1 to the attacker.
Friendly units have +20 max health and restore 10 health on Resolve.
Summon: Gain 60 max health. Rejuvenate: Cultivate 3.
Consume. Draw X and apply -1 Ember to those cards. HalfbreakCannot draw additional cards this turn.
Regen 6, Spikes 6 Extinguish: Apply this unit's buff stacks to friendly units.
Champion — upgrade paths on the card page.
Deal damage to the front enemy unit equal to 4x Armor on friendly units.
Shift: Gain Valor 3.
Apply Dazed 1 to enemy units on all floors.
Retreat the front enemy unit. Apply Melee Weakness 1 to enemy units.
Apply Valor 2 and Damage Shield 1 to friendly units.
Harvest: Gain Rage 5.
Deal 60 damage to a random enemy unit, twice. Add a stronger version of this card to your discard.
Ability (Cooldown 1): Indigestion — Deal 1 damage to enemy units.
Friendly units gain Valor 6 on Slay.
+4 Attack Slay: This equipment gains +1 Attack permanently.
Deal 25 damage. Slay: Gain 2 Ember.
Gain 4 Corrupt.
[hatch] 5 Hatch: Summon 2 Bog Fly units.
+8 Attack per Corrupt. Ability (Cooldown 2): Echoflight — Move to a targeted location on any floor.
Trample 1 Etch: +15 Attack and +15 Health.
[hatch] 12 Hatch: Summon Bog Wurmling.
Gain 1 Ember when a unit dies.
Forge: Gain Armor 2 permanently for each Forge spent.
Champion — upgrade paths on the card page.
Celebrate: Your Pyre permanently gains +10 Pyre health.
Deal 9 damage. Slay: Forge 3.
Consume. Apply Infused to cards in hand.
Burnout 1, Stealth 1 Extinguish: +10 Attack permanently.
Transfer Attack and all buff and debuff effects to front friendly unit.
Deal damage to the front enemy unit equal to 10x Spikes on friendly units.
Rage 5 Slay: Apply Rage 5 to friendly units.
Deal 3 damage. Apply Armor 20.
Consume. Return a consumed spell to the top of your draw pile.
Add 3 uncommon or rare Snack units to your hand.
Consume. Deal damage to enemy units equal to 30x Capacity on this floor. Reduce Capacity to 1.
Descend all units.
Deal 10 damage to enemy units.
Advance. Apply Melee Weakness 1.
At the end of the turn, return a random consumed spell to your hand.
Consume. Draw a unit and apply +20 Attack, +20 Health, and 0 Ember.
Summon: Apply Decay 7 to enemy units.
Deal damage to enemy units equal to Attack of the front friendly unit.
Armor 10 Resolve: Spawn 4.
Sweep Strike: Apply Frostbite {6}.
+10 Attack +10 Health Strike: Apply Unstable 5 to enemy units.
Rally: Apply +5 Attack and +5 Health to the summoned unit. Ability (Cooldown 3): Train Whistle — Friendly units attack immediately.
Ability: Warlord's Tithe — Attack immediately.
Consume. Enemy units Propagate 4. Add a copy of this card to your discard pile.
Deal 35 damage.
Consume. Apply 3 X Conduit.
Consume. Phase to new. Apply +5 Attack and Stealth 1 to friendly units.
Gorge: Gain Lifesteal 1.
+4 Capacity.
Etch: Deal damage equal to this unit's attack to the front enemy unit. Ability (Cooldown 2): Smelt — Smelt a card in hand.
Gorge: Gain Damage Shield 1.
Kill a random non-boss enemy unit. HalfbreakKill a random friendly unit.
Retreat the front enemy unit and deal 80 damage.
Consume. Apply Frostbite 8 to enemy units.
Apply Sap 4 to friendly units on all floors. Unplayed: Your Pyre takes 3 damage.
+5 Attack Incant: Deal 1 damage to enemy units.
+6 Attack +1 Multistrike Strike: -1 Attack.
Ability (Cooldown 2): Freeze Ray — Apply Freeze to a card in hand.
Apply +10 Health and Spikes 8.
Summon: Add a permanent Dante's Candle to your deck. Gain a stack of Multistrike for each Blight card in your deck.
Unplayed: Your Pyre takes 3 damage.
Consume. Deal damage to enemy units on all floors equal to 10x the number of Dante's Candle cards in your deck.
Deal 5 damage. Apply Rage 7.
Consume. Deal damage to the front enemy unit equal to 3x this friendly unit's Health and Armor.
Consume. Apply Decay equal to 5x Sap.
Unplayable.
Shift: Apply +4 Attack to friendly units.
Rally: Draw +1 next turn.
Enchant: Grant Multistrike 1.
Transfer all Pyregel on this floor to a unit then deal 5 damage five times.
Consume. Discard your hand. Draw 5.
Trample 1
Strike: Gain Valor 1. Shift: Gain Rage 2.
Descend. Apply Melee Weakness 2.
Rage on friendly units adds +3 Attack per stack.
Consume. Gain 3 Dragon's Hoard. Your Pyre takes 8 damage.
Harvest: Gain Soul 1. Extinguish: Deal damage to enemy units equal to 15x the Soul count.
Spawn 1. For every 10 cards in your deck Spawn 1 more.
Forge 5.
Unplayed: Your Pyre takes 3 damage.
Shift: Apply Armor 5 to friendly units.
Apply Valor 10.
Non-Scourge and non-Blight cards in hand cost +1 Ember.
+10 Attack +1 Multistrike
Burnout 1, Multistrike 1
Apply Pyregel 10 and deal 10 damage to enemy units.
Apply Sap 3. HalfbreakDiscard a card at random.
Burnout 2
Descend. Apply Dazed 1.
Deal 10 damage to an enemy unit or restore 10 health to a friendly unit.
+10 Health Moonshade: Titanskin 5.
Spawn 1.
Consume. Advance. Apply Valor 5 to a friendly unit, then it attacks immediately.
Gain 4 Corrupt. Gain 1 Corrupt.
Deal 1 damage per Corrupt.
Apply +15 Health.
Consume. Apply Corrupt 5 to enemy units.
Apply +15 Attack.
At the end of the turn, the last spell played on this floor is played again.
Apply +8 Attack per Corrupt. Clear Corrupt.
Champion — upgrade paths on the card page.
Moonshade effects are always active. Silent units gain +X Attack on Resolve.
Healing and Regen spells cost -1 Ember on this floor.
Incant: Gain Multistrike 1. Resolve: Remove all status effects.
Champion — upgrade paths on the card page.
Friendly units gain Spikes 8 on Summon and Reanimated.
Consume. Add 3 Excavated Ember cards to your discard pile.
+2 Ember per turn.
+X Magic Power.
Rally: Apply Sap 1 to enemy units.
Apply Spell Weakness 1.
Apply Rage 6 and Armor 10.
-1 Capacity. +1 Ember per turn.
Restore 1 health. HalfbreakGain 1 Ember. Draw +1 next turn.
Apply Stealth 2 to friendly units.
Apply Rooted 1. HalfbreakDraw +1 next turn.
Extinguish: Deal 65 damage to the front enemy unit.
Unplayed: Spells in your deck cost +1 Ember.
This unit's Attack is equal to its max health.
Add 1 Corrupt that cannot be removed.
Conduit 5 Apply +1 stack of Conduit each time it is applied.
+3 Attack Strike: Apply Valor 2 to friendly units.
Consume. Gain 2 Ember. Draw 1.
Deal 25 damage to a random enemy unit, three times. Slay: Gain 2 Ember.
-2 Capacity. Cannot reduce Capacity below 1.
Apply Unstable 25. Deal 5 damage.
Restore 5 health. Healing over max health applies Armor instead.
Deal 3 damage to a random enemy unit. Slay: Increase damage by X permanently.
Consume. Apply Fragile and Spikes 40 to a friendly unit.
Trigger feeding on friendly units with Eaten.
Multistrike 1
Consume. Spawn 1. Spawn 1 more for each card in your consume pile.
Grant friendly units +15 Attack.
Revenge: Gain Valor 2.
Deal 1 damage then apply Pyregel 2.
Etch: +15 Attack.
Deal 3 damage. Apply Frostbite 8.
Summon: Apply Rage 5 to friendly units.
Deal 1 damage to enemy units.
Restore 20 health, twice. HalfbreakDraw +2 next turn.
Multistrike 2
Apply Melee Weakness 2.
Deal 80 X damage to the front enemy unit.
Consume. Apply Reanimate 1.
Armor 25 Revenge: Forge 1.
Apply Frostbite 8 to the front enemy unit.HalfbreakDiscard a card at random.
+2 Emberdrain Revenge: Gain 1 Corrupt.
Extinguish: Return a random defeated unit to your hand and apply +40 Attack.
+6 Armor Resolve: Gain Armor 6.
Consume. Choose a card. Smelt all cards in hand, except the chosen card.
Apply Corrupt 2.
Apply Dazed 1 to enemy units. HalfbreakDiscard your hand.
+5 Attack Strike: Apply Frostbite equal to half the damage dealt.
Deal 10 damage to the front enemy unit.
Apply Burst 1 to friendly units.
Consume. Spawn 3. Apply Armor to Fun Guy equal to 4x Troop.
Consume. Apply Multistrike 1 and Emberdrain 4 to a friendly unit.
Consume. Merge two equipment in your deck together and apply -1 Ember.
+10 Attack +1 Suppressed +2 Burst Resolve: Gain Burst 1. Wind-Up Punch (Cooldown 2): Attack immediately. Remove all stacks of Burst.
Apply Damage Shield 1 to friendly units. Add 3 uncommon or rare Snack units to your hand.
Draw 3 damage spells and apply Consume, +30 Magic Power, and 0 Ember.
Extinguish: Gain 1 Dragon's Hoard.
Incant: Apply Frostbite 2 to enemy units.
End of Turn: Gain 1 Corrupt on all floors. Ability (Cooldown 3): The Reaping — Apply Corrupt 6 to enemy units on all floors.
+50 Attack +1 Fragile
Restore 3 health to friendly units and deal 3 damage to enemy units.
Consume. Restore 20 health and apply Conduit 4.
Advance. Propagate 2.
Inspire: Restore 10 health. Ability (Cooldown 1): Eat — Kill an enemy non-boss unit.
Chomp (Cooldown 1): Destroy a friendly unit and gain +15 Attack and +15 Health. Triggers Gorge and Eaten.
Deal 5 damage. Slay: Gain 1 Dragon's Hoard.
Avarice 5 +15 Attack per 100 Gold you started the turn with.
Consume. Apply Sap 2 to enemy units.
Deal 5 damage.
Deal 20 damage to all units. Slay: Gain 10 Gold.
Summon: +10 Attack and +10 Health for each Dragon's Hoard.
Extinguish: Spawn 4.
Apply Damage Shield 1. Add 2 uncommon or rare Snack units to your hand.
All units Propagate 1 at the end of combat.
Incant: Gain Armor 3.
Incant: Apply Armor 1 to friendly units.
Apply Sap 2 to enemy units.
-2 Capacity. When you play a unit, create a copy of it.
Consume. Apply Burnout 5 and +5 Attack to friendly Burnout units.
Kill friendly units. HalfbreakReform random units to this floor until it exceeds its Capacity.
Deal 15 X damage to an enemy unit or apply +5 XAttack to a friendly unit.
Apply +10 Magic Power to spells in hand.
Deal 80 damage to enemy units.
Consume. Ascend friendly units, then Advance the highest Health friendly unit on the new floor.
Deal {35} damage to the front enemy unit, twice.
When a unit gains Pyregel, it gains +3 stacks.
Champion — upgrade paths on the card page.
+20 Attack Slay: +1 Capacity.
Consume. Descend then Advance a friendly unit. Deal damage to the front enemy unit equal to 2x this unit's Health and Armor.
Champion — upgrade paths on the card page.
+5 Attack Strike: Apply +3 Attack and Armor 3 to friendly units.
Ascend. Apply Spell Weakness 2.
Ascend.
Transfer all Frostbite on this floor to a unit, then double the amount of Frostbite.
Move a non-boss unit to this floor.
Deal 8 damage, twice.
Champion — upgrade paths on the card page.
Multistrike 1
Retreat. Apply Dazed 1.
Ability (Cooldown 3): Heavenly Slam — Move to a targeted location on any floor. Deal damage to the front enemy unit equal to this unit's Health and Armor.
Consume. Retreat. Deal 13 damage.
Ability (Cooldown 2): Fire Breathing — Deal damage equal to this unit's attack to enemy units, twice.
Armor 40 Reanimated: Gain Armor 40.
Sweep Revenge: +3 Attack.
Equipped: The equipment is removed. Gain Multistrike 1.
Deal 90 damage to the front enemy unit.
Deal 30 damage to a random enemy unit, three times.
Deal 1 damage to a random enemy unit, five times.
Sweep Strike: Apply Spell Weakness 1.
Apply Lifesteal 4 and Emberdrain 2 to a friendly unit.
Consume. Add 2 random Imp units to your hand.
Deal damage to the front enemy unit equal to 25x the number of Imp units in your deck.
Gain 1 Ember. Draw 1.
Deal 50 damage to the front enemy unit.
Summon: Return a random consumed spell to your hand.
Friendly units Advance on Strike.
Deal damage equal to 25x your Dragon's Hoard, then lose 1 Dragon's Hoard.
Spawn 1 when a unit without Troop dies.
Deal 120 damage to all units.
Deal 50 damage to all units at the start of combat.
Deal 10 damage. Slay: Spawn 2.
Friendly units gain Lifesteal 2.
Apply Valor 1 to friendly units.
Consume. Trigger a unit's Extinguish ability without killing it.
Consume. Draw +3 next turn.
This unit's Attack is set to 30 and cannot be changed.
Advance. Apply Lifesteal 1 and +7 Attack.
Resolve: Summon a boxed unit.the boxed card
Summon: +X XAttack and +X XHealth.
Advance. Apply Valor 2.
Inspire: Apply +2 Attack and +1 Health to friendly units.
Consume. Gain 2 XEmber.
Ability (Cooldown 2): Echoed Growth — Gain +2 Attack and +2 Health per Corrupt permanently. Clear Corrupt.
Armor 20, Multistrike 2 Strike: Apply Corrupt 1 to enemy units.
[hatch] 8 Hatch: Summon Kinhost Pupa.
Revenge: Gain Burst 1.
Champion — upgrade paths on the card page.
Burnout 3 +5 Attack for every stack of Burnout.
Burnout 3 Revenge: Apply Burnout 1 to friendly Burnout units.
Consume. Double the amount of Rage on friendly units.
+10 Health Revenge: Apply Pyregel 3 to the attacker.
Consume. Apply Pyregel 4 to enemy units.
Valor on friendly units adds +1 Attack per stack.
Extinguish: Summon 2 Twin of Wax and apply this unit's upgrades, equipment, and stat changes.
Consume. Apply Damage Shield 1 and Valor 4.
Champion — upgrade paths on the card page.
+20 Health Resolve: Gain Regen 1. Propagate 2.
Incant: Apply Sap 1 to enemy units.
Ability (Cooldown 3): Fenix Fire — Deal damage equal to this unit's attack. Apply Pyregel 4 to enemy units.
Mooncycle: This equipment gains +1 Attack permanently.
Phase X times. Apply 1 X Conduit.
Resolve: Add a Moon Ritual spell with Burnout to your hand.
Consume. Apply Steelguard to a friendly unit.
Champion — upgrade paths on the card page.
Incant: Apply Pyregel 1 to enemy units.
Strike: Apply Pyregel 8.
Eaten: Eater gains +9 Attack.
Return a non-champion friendly unit and its attached equipment to your hand.
Deal 5 damage to enemy units. Spend 5 Gold and repeat this card's effect, up to three more times.
Armor 12 Extinguish: Apply Armor 12 to friendly units.
Add a Morsel Miner to your hand.
Advance. Apply Armor 12.
Consume. Create a copy of a non-champion unit, equipment, or room card in hand and apply -1 Ember.
Forge 8.
+15 Health Resolve: Restore 10 health.
Ability (Cooldown 2): Hookhand — Advance. Apply Dazed 1.
Summon: Phase. Ability (Cooldown 2): Moonipulate — Phase.
Deal damage to the front enemy unit equal to 10x the number of friendly unit deaths this battle.
Friendly units have Endless.
Smelt a card in hand. Apply Armor 4 to friendly units.
+4 Attack +4 Health Resolve: Reduce Cooldown by 1.
Equipped friendly units attack immediately.
Deal 3 X damage to a unit. Slay: Gain 2 Ember.
Avarice 10
+15 Health Celebrate: Gain a permanent copy of this unit. Cannot be equipped to Champion or Cardless units.
Mix 5 times, randomly selecting each infusion.
Mix twice.
Raise a unit.
Conduit 10
Extinguish: Apply Stealth 2 to friendly units.
Summon: Deal 10 damage to enemy units.
Conduit 3 Enchant: Grant Conduit 3.
Phase. Apply Conduit 1 to a friendly unit.
Deal 20 damage to the front enemy unit X times.
Mooncycle triggers an additional time.
Mageblade 3 Moonshade: Mageblade 3.
+5 Attack +3 Mageblade
Consume. Gain 1 Ember. Phase to full.
Etch: Apply Decay 8 to enemy units.
Eaten: Eater gains +6 Attack and Lifesteal 1.
Eaten: Eater gains +6 Health and Damage Shield 1.
Eaten: Eater gains +9 Attack and +9 Health.
Hunger: Feed on units with Eaten. Gorge: +4 Attack and +4 Health.
Resolve: Summon an Antumbra Morsel and a Magma Morsel.
When you summon a Snack unit on this floor, create a copy.
Deal 25 damage and apply Dazed 3 to an already damaged unit.
Consume. Draw +1 next turn. For every 15 cards in your deck, draw +1 more.
Consume. Sacrifice 1 Fun Guy. Deal 10 damage and apply Decay 10 to enemy units.
Apply Sap 3 to enemy units at the end of combat.
Incant: Gain Rage 3.
Stealth 2 Moonshade: Multistrike 2.
Reanimate 8
Incant: Draw +1 next turn.
Draw 1. Discard 1.
Halfbreak+10 max health.
Consume. Apply Fragile and Multistrike 1 to a friendly unit.
Champion — upgrade paths on the card page.
+10 Attack Slay: Gain Reanimate 1.
Gorge: +2 Attack permanently.
Resolve: Gain +1 Capacity, +20 Attack, and +20 Health if there is Capacity available.
Reanimate 1 Incant: Gain Unstable 4.
Consume. Add 3 uncommon or rare Snack units to your hand.
Consume. Apply Decay 8 and Sap 2. Add a copy of this card to your discard pile.
Strike: Apply Rage 3 to friendly Burnout units.
Slay: Gain 30 Gold.
Consume. Restore 2 Pyre health for each Dragon's Hoard.
Can be equipped on enemy units.
Can be equipped on enemy units.
Champion — upgrade paths on the card page.
Apply -666 Health.
Apply Rage 3 and Emberdrain 2 to a friendly unit. HalfbreakGain 3 Ember.
Equipped: +3 Attack and +3 Health permanently.
Strike: Apply Unstable equal to the damage dealt.
Grant friendly units Conduit 5.
Deal 2 damage to a random enemy unit, twice. Slay: Add a common or uncommon Snack unit to your hand.
+8 Attack +4 Health Brew (Cooldown 3): Mix.
Deal 20 damage for each consumed spell.
Consume. Deal 20 damage and apply Decay 10 to all units.
Apply Freeze to a card in your hand.
Consume. Add 3 Sting spells to your hand.
Revenge: Apply Decay 5 to the attacker.
Raise a random unit.
Buffet 3
Consume. Draw a unit and apply +5 XAttack and -X Ember.
Consume. Apply 1 X Damage Shield.
Deal 80 damage to the front enemy unit.
Consume. Propagate 2 on all units.
Randomly apply either Lifesteal 2, Reanimate 1, or Spikes 6.
Enchant: Grant Trample.
Restore 15 health and apply Burnout 3 to a friendly unit.
Summon: Gain 4 Ember.
Apply +10 Attack to the Pyre. The Pyre then attacks immediately.
Consume. Apply +4 XAttack and Armor 2 X to the Pyre.
Consume. Apply Spikes 10.
Slay: Restore 2 Pyre health.
Consume. Draw -2 next turn. +1 Ember per turn for the rest of battle.
Deal 20 damage.
Ability (Cooldown 3): Empower — Gain Attack equal to Pyregel stacks on all units.
Consume. Reduce Cooldown by X. Apply 2 X Avarice.
Consume. Apply Pyregel 10.
Deal 150 damage.
The Pyre immediately attacks enemy units on this floor.
Summon: Deal 16 damage to the front enemy unit.
Consume. Apply Spell Weakness 1 and Melee Weakness 1.
Friendly units gain Rage 2 on Strike and Revenge.
Consume. Apply Rage 5.
Armor 30 Strike: Apply Melee Weakness 1.
Consume. Forge 4 X.
Immobile, Burst 1 Ability (Cooldown 1): Overdrive — Spend your remaining Ember. Gain Burst 1 for each ember spent.
Apply +12 Attack and -2 Health.
Friendly units gain +7 Attack and +7 Health on Summon and Reanimated.
Champion — upgrade paths on the card page.
Reanimate 1 Reanimated: +6 Attack permanently.
Consume. Double the amount of Armor on a unit.
Extinguish: Summon 2 Draff units.
Consume. Apply Endless to a friendly unit for the rest of battle.
+1 XCapacity.
Consume. Remove equipment from a friendly unit. Copy the unit.
Return to hand when equipped unit is destroyed.
Remove all debuff effects from friendly units and all buff effects from enemy units.
Unplayed: Your Pyre takes 5 damage.
Restore 15 health to a friendly unit. Deal damage to the front enemy unit equal to 5x the amount healed.
Restore 4 health. Apply Regen 2.
Restore 10 health. Descend.
Return eaten units to your hand.
Return a spell from the discard pile to your hand. Apply Infused and Consume.
Deal 8 damage, twice. Slay: Gain 2 Corrupt.
Ascend then Advance.
Reduce friendly unit to 1 health. Apply +10 Attack and Lifesteal 2.
Apply Rage 12.
Consume. Apply Titanskin 2 to a friendly unit.
Apply +3 Attack.HalfbreakDraw +1 next turn.
Deal 15 damage. Apply Decay 15.
Eaten: Gain 1 Ember. Eater gains +3 Attack and +3 Health.
Consume. Reform 2 random units.
Gain 10 Gold when a unit dies.
Consume cards in hand. Add a Draff unit to your hand and apply +10 Attack for each card consumed.
Smelt a card in hand.
Harvest: Forge 1. Ability (Cooldown 3): Scrap Harvest — Add a Scrap Metal to your hand.
Consume. Apply Damage Shield 2 to friendly units.
Units in hand cost +1 Ember.
+9 Attack
Consume. Draw a unit and apply +40 Attack and 0 Ember.
Unplayable.
Ability (Cooldown 2): Spellweave — Draw a non-starter spell and apply -1 Ember.
Mix.
Mageblade 2 Moonlit: Sweep.
Consume. Advance. Apply Damage Shield 2.
Immobile Attacks immediately when an enemy moves.
Resolve: If it is Moonshade, gain +10 Attack and +15 Health.
Add a common or uncommon Snack unit to your hand.
Gorge: Restore 10 health. Deal 20 damage to enemy units.
Emberdrain 3
Spikes on friendly units deal +1 damage per stack.
Inspire: +3 Attack and Armor 3.
Champion — upgrade paths on the card page.
Apply +6 Attack and Spikes 6.
Sweep Slay: +3 Attack.
Consume. Apply Armor 2 per Corrupt to friendly units.
+10 Health Revenge: Deal damage to the attacker equal to this unit's Health.
Create 3 copies of a friendly Snack unit.
Consume. Trigger feeding on a friendly Snack unit 2 X times.
Ability (Cooldown 3): Spell Slam — Restore to full health. Apply Spell Weakness 1 to enemy units.
Consume. Apply Attuned and +3 Magic Power to spells in your hand.
Deal 25 damage to the front enemy unit.
Incant: +3 Attack and +3 Health.
At the start of the combat, Ascend non-boss enemy units on this floor and apply Dazed 3.
Consume. Add all X contained spell cards to your hand. the boxed card
Spend -50 Gold. Apply Armor 50 to a friendly unit.
Forge 2. Apply Armor 2 to the front friendly unit.
Ability (Cooldown 2): Gellysneeze — Deal 1 damage then apply Pyregel 12 to the front enemy unit.
Consume. Draw a unit. If you have 30 Gold, spend it to apply +30 Attack, Avarice 15, and Armor 15.
Champion — upgrade paths on the card page.
Consume. Apply Corrupt 15 and Rooted 1.
Consume. Fill Corrupt with Corrupt. Apply Emberdrain 1 to friendly units.
Retreat. Apply Dazed 2.
+10 Attack Siphon: Gain Soul 1. Celebrate: Gain 1 Dragon's Hoard for every 4 Soul.
Consume. +1 Capacity.
Consume. Spawn 4.
Spells cost -1 Ember.
Consume. Apply 4 X Valor.
Consume. Apply 4 X Rage and 4 X Armor.
Consume. Apply 1 X Reanimate.
Consume. Propagate 2 X.
Consume. Apply 1 X Sap and 5 X Frostbite.
Ability (Cooldown 2): Spider Assembly — Add a Spikedriver Spider to your hand, then Craft it.
Burst 2
+10 Health Revenge: Gain Spikes 3.
Champion — upgrade paths on the card page.
Rally: Apply Decay 2 to enemy units.
Apply Decay 2.
Restore 3 health. Apply Regen 3 and Spikes 3. Add a copy of this card to your discard pile.
Grant Trample to Fun Guy. Troop adds +X Attack per stack.
Consume. Phase. Create an Burnout copy of a spell in your hand.
Deal 5 damage.
+1 Stasis Resolve: Gain +20 Attack and +20 Health while under Stasis. Emerge (Cooldown 1): Remove Stasis. Starts battle on cooldown. Removes ability on use.
Ability (Cooldown 2): Slam — Advance. Deal damage to the front enemy unit equal to this unit's current Health and Armor.
Apply +4 Attack and +4 Health.
Hoist (Cooldown 1): Move a non-boss unit to this floor.
Armor 50, Steelguard
Summon: Gain 80 max health. Rejuvenate: +3 Attack permanently.
Resolve: Apply Armor 6 to friendly units.
+1 Capacity. Shield Steward and Spear Steward units gain Multistrike 1 and +20 Attack.
Deal 12 damage to the front enemy unit. HalfbreakDraw +1 next turn.
+30 Health +1 Silence +60 Armor
Ability (Cooldown 3): Expensive Taste — Apply Avarice 2 to friendly units.
Deal 5 damage. Slay: Increase damage by X permanently.
Consume. Double the amount of Pyregel on a unit.
Deal 4 damage. Slay: Add a copy of this card with Burnout to your hand.
+15 Attack +1 Quick
Summon: Draw an equipment card from your deck. Artificer: Gain Valor 8.
Double buffs and Armor on a unit.
Ability (Cooldown 2): Flight — Move to a targeted location on any floor.
Quick, Sweep
Champion — upgrade paths on the card page.
Apply Consume and -1 Ember to all spells in your deck.
Champion — upgrade paths on the card page.
Summon: Gain 60 max health. Rejuvenate: Gain Spikes 4.
Consume. Restore 10 health to friendly units. Healing over max health applies Armor instead.
Ascend. Apply Dazed 2.
Revenge: Apply Frostbite 3 to enemy units.
Deal 60 damage to the front enemy unit.HalfbreakDiscard a card at random.
Deal 5 damage to enemy units and apply Frostbite 10.
Unplayed: Add a copy of this card to your discard pile.
Consume. Reduce a unit's Cooldown Timer by 1 to a minimum of 1.
Consume. Apply Ability: Evergrowth to a friendly unit.
Consume. Apply Unstable 50 and Reanimate 1.
Consume. Apply Ability: Flight to a friendly unit.
Deal 3 damage.
When played, repeat all Summon effects triggered so far this battle.
Trapdoor (Cooldown 3): Descend enemy units to the bottom floor. Apply Dazed 2.
Descend enemy units to the bottom floor. Apply Dazed 2.
Ability (Cooldown 2): Fetch — Add a random equipment with Burnout to your hand and apply -1 Ember.
+15 Attack +1 Trample Strike: Gain Rage 2.
Consume. Apply Trample.
Consume. Return 1 random spell from your consume pile. If there are at least 5 cards in the consume pile, return 1 more.
Consume. Gain 1 Corrupt. Gain 1 Corrupt.
Restore friendly units to full health.
Consume. Apply Mute 3 to enemy units.
Enchant: Grant Quick.
Consume. Apply Spell Weakness 2 to enemy units.
+15 Attack +1 Lifesteal Resolve: Gain Lifesteal 1.
Unplayed: Your Pyre takes 1 damage.
Deal 5 X damage to enemy units.
Advance. Deal 3 damage.
End of Turn: Sting spells in your deck gain +4 Magic Power. Ability (Cooldown 2): Vinewrath — Add 2 Sting spells to hand.
+10 Attack +1 Multistrike Extinguish: Purge this unit from your deck.
Apply Damage Shield 2, Rage 6, and Emberdrain 3.
Endless Extinguish: Draw +2 next turn.
Summon: Apply Sap 3 to enemy units.
Consume. Apply +4 XAttack and Burnout 4 to friendly units.
Ability (Cooldown 2): Moneymaker — Gain 5 Gold for each Dragon's Hoard.
Remove equipment from a unit. Apply +30 Attack.
When you summon a friendly unit, draw an Equipment and apply -2 Ember.
Summon: Apply Armor 20 to the front friendly unit.
Resolve: Apply Armor equal to half Attack to the front friendly unit.
Raise a unit and apply +10 Attack.
Apply +10 Attack and Burnout 2 to a friendly unit.
Harvest: +5 Attack and +5 Health.
Remove all Burnout and debuff effects from a unit.
Harvest: Gain 10 Gold.
Draw +1 each turn.
Consume. Apply Regen 4 and +4 Health.
Consume. Apply Quick.
Revenge: Gain 1 Ember.
Shift: Gain Valor 1. Resolve: Trigger Shift.
Deal 1 damage to an enemy unit or restore 1 health to a friendly unit.
Deal damage equal to 3x the debuff stacks on this unit.
Consume. Return 5 consumed spells to the top of your draw pile.
Consume. Apply 6 X Corrupt to enemy units.
Champion — upgrade paths on the card page.
Advance. Apply 1 X Melee Weakness.
Sweep Action: Apply Pyregel 5 to enemy units.
Grant Silence to non-boss enemy units.